epok.tech


Eoghan O'Keeffe

  • Convenient definitions for a triangle covering the full screen in WebGL - BYORenderer

    published 1.2.1 2 years ago
  • Simple utils around JS arrays for flexible and terse code - new arrays by default (for FP/immutable), mutate if specified (to reuse memory).

    published 0.0.6 3 years ago
  • Optical flow for WebGL - BYORenderer.

    published 1.5.8 2 years ago
  • Béziers from Node code generator - for any `mix`-able type/dimension, any number of control points, GLSL or similar.

    published 1.1.2 4 years ago
  • Custom histograms using scatter approach in WebGL - BYORenderer (based on `regl`).

    published 1.0.2 4 years ago
  • Small GLSL utility for aspect ratios in 1-4 dimensions.

    published 2.0.1 6 months ago
  • Small utility to handle paths for different hosts - for hosting on local/Github/etc.

    published 1.1.1 4 years ago
  • Small utility to handle paths for different hosts - for hosting on local/Github/etc.

    published 1.1.2 4 years ago
  • Simple JavaScript type-checking

    published 0.1.0 2 years ago
  • Simple time-stepping - frame, real-time, constant-step - via any API.

    published 0.2.1 2 years ago
  • Simple utils around JS lists (array-like) for flexible and terse code - new arrays by default (for FP/immutable), mutate if specified (to reuse memory).

    published 0.1.4 2 years ago
  • GLSL Verlet integration in 1-4 dimensions.

    published 0.1.1 2 years ago
  • GPGPU current/past state-stepping - map minimal passes of shaders, GL resources, inputs, outputs - BYORenderer.

    published 0.0.6 3 years ago
  • `gl-gpgpu` - GPGPU state-stepping - declaratively maps optimal draw passes, shaders, GL resources, inputs, outputs - lets you focus on your logic, BYO-renderer.

    published 0.8.48 a year ago