Packages 283
This component is used to create other registries that contain object data. This is a stub that contains all the shared methods that other classes will extend replacing the constructor with a call to the parent passing in the supported types that can be s
published 0.1.0 a year agoThis component contains the framework for `Rule`s. These are comprised of `Criterion`s and `Effect`s with optional `Priority`s.
published 0.1.1 4 months agoA data exchange object for converting a subset of a class instances to plain JSON.
published 0.1.7 3 months agoA `Yield` is a key element in Civilization and can refer to anything from the `Attack` value of a `Unit` to, the `Food` returned for a `Tile` or the `Unhappiness` produced by a `City`.
published 0.1.3 3 months agoThe core elements of what a `Player` is, including the `CurrentPlayerRegistry` and `PlayerAction`s.
published 0.1.3 a month agoThe base `Generator` class (and `WorldGeneratorRegistry`) which provide a schema to allow world generation in any way so long as it meets the requirements set out in the interface.
published 0.1.2 a year agoThe core building-blocks for the concepts of a `World` and `Tile` based environment, as well as a bucket for `Tile`s (`Tileset`) with some helper functions that are useful on such a collection.
published 0.1.8 3 months agoContains base functionality for the concept of a `City`, including the associated `Rule`s, `CityRegistry` and `AdditionalData`.
published 0.1.7 3 months agoThe repo contains the `CityBuild` and associated objects that deal with building items in `City`s.
published 0.1.4 3 months ago