chinedufn


  • Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options

    published 0.6.7 7 years ago
  • A stateless API for modeling branching dialogue in role-playing games

    published 0.1.0 7 years ago
  • Get the attributes and uniforms from a GLSL shader string

    published 1.1.1 7 years ago
  • Create a camera that orbits a target

    published 0.0.2 7 years ago
  • Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)

    published 1.0.0 7 years ago
  • Compiles, links and returns a shader program from a give vertex and fragment shader

    published 0.1.0 7 years ago
  • Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup

    published 1.0.0 7 years ago
  • Convert a dual quaternion into a 4x4 matrix

    published 1.0.1 6 years ago
  • Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers

    published 1.1.2 7 years ago
  • Add filenames as attributes to your DOM elements to help locate them in code via inspect element

    published 1.2.1 7 years ago
  • Convert a set of keyframe matrices into dual quaternions

    published 1.0.0 7 years ago
  • Use a WebGL context to write the canvas's contents to a .img file. Meant to be used in Node.js

    published 1.0.0 7 years ago
  • Create a WebGL draw call based on user provided data

    published 0.0.1 7 years ago
  • Convert a 4x4 column major matrix from left handed to right handed coordinate system

    published 1.0.0 7 years ago
  • An a star implementation that accepts a function to detect neighboring tiles.

    published 0.2.1 7 years ago
  • Write the joint data for all `.blend` file actions to a JSON file

    published 3.0.0 5 years ago
  • A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that uses only FK bones

    published 2.0.11 3 years ago
  • Get the world transformation matrices for a set of local bone positions

    published 0.0.1 7 years ago
  • An implementation of the Watertight Ray/Triangle Intersection algorithm

    published 0.0.1 7 years ago
  • Get the normalized ray that your mouse is projecting into your scene

    published 1.0.0 7 years ago