Infer the scope of each token in an array of GLSL tokens
published version 1.1.2, 9 years agoTake an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
published version 2.0.2, 9 years ago"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
published version 1.0.2, 10 years agoWalk the dependency graph of a glslify shader.
published version 1.3.2, 4 years agoRetrieve the values defined with preprocessor statements in a selection of GLSL tokens
published version 1.0.0, 10 years agoConvenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps
published version 2.0.0, 9 years agogl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud
published version 1.0.11, a year agoGenerates a ray for Shadertoy-style raycasting in GLSL
published version 1.0.0, 10 years agoGiven a signed distance function and ray, trace a scene to find the first point of intersection.
published version 1.0.0, 10 years agoGet the normal vector of a position within a signed distance field.
published version 1.0.0, 10 years agoConvenience module for GLSL raytracing that provides a turntable camera for your scene.
published version 1.0.0, 10 years agoGLSL SDF function for generating a sphere.
published version 1.0.0, 10 years agoSmoothly combine two signed distance fields.
published version 1.0.0, 10 years ago