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whsis currently at v2 major version. We don't have clear plans for v3 yet. So v2 will probably remain the main stable version until at least 2018.
We try to publish patch releases every 20 days or even more often.
We try to publish minor update releases every 60 days or even more often depending on the amount of features that sometimes get added in a very small period of time. We want the community to profit from new modules, components and feature enhancements as soon as they are implemented.
The code below makes a
WHS.App instance which handles all your modules and components for better work with
WebGL. This one creates a scene, camera and renderer - we add the following modules to the App.
const app =// Apply to DOM.// Create a new THREE.Scene and set it to app.'camera' // Apply a camera.position: 0 0 50bgColor: 0x162129 // Apply THREE.WebGLRenderer// Make it resizable.;appstart; // Run app.
# Install npm version$ npm install whs
- 💎 Simple in usage
- 🚀 Speeds up 3D scene prototyping
- 🔌 Component based scene graph
- 💣 Simple integration of any high performance physics even with
- 💫 Automatization of rendering
- 🆕 ES2015+ based
- 🔷 Extension system (modules)
- 📦 Webpack friendly
- ✔️ Integrated Three.js rendering engine
- 💞 Work with whs.js and Three.js at the same time
|physics-module-ammonext||Physics module based on Ammo.js|
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