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WebLearn DQN
WebLearn DQN

Simple Deep Q-learning agent for WebLearn.

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Reinforcement learning agent that uses a WebLearn model to approximate the Q-function for your environment.

Q-learning is an off-policy algorithm, which means it can learn about the environment using trajectories where the actions weren't sampled from the agent (i.e. human demonstrator). I'll probably add a demo of this soon.

Q-learning is also a model-free algorithm, which means it's not doing any planning or tree search. It's basically just estimating the discounted future rewards it expects to see if takes an action a in state s and follows the optimal policy from there.

This implementation uses experience replay and temporal difference error clamping, but currently does not do fitted Q iteration ("target" network) or double DQN.

There's a demo using OpenAI's gym in examples/


npm install weblearn weblearn-dqn
const ndarray = require('ndarray')
const DQN = require('weblearn-dqn')
const { ReLU, Linear, MSE, SGD, Sequential } = require('weblearn')
let model = Sequential({
  optimizer: SGD(.01),
  loss: MSE()
const STATE_SIZE = 2
const NUM_ACTIONS = 3
// model input should match state size 
// and have one output for each action 
model.add(Linear(STATE_SIZE, 20))
     .add(Linear(20, NUM_ACTIONS))
let agent = DQN({
  model: model, // weblearn model. required. 
  numActions: NUM_ACTIONS, // number of actions. required. 
// get these from your environment: 
let observation = ndarray([.2, .74])
let reward = .3
let done = false
let action = agent.step(observation, reward, done)
// `action` is an integer in the range of [0, NUM_ACTIONS) 
// call this whenever ya wanna do a learn step. 
// you can call this after each `agent.step()`, but you can also call it more or less often. 
// just keep in mind, depending on the size of your model, this may block for a relatively long time. 
let loss = agent.learn()

let agent = DQN(opts)

opts should be an object with some of the following properties:

  • model: WebLearn model. required.
  • numActions: number. number of actions. required.
  • epsilon: number. initial probability of selecting action at random (for exploration). optional.
  • memorySize: number. how many of our most experiences to remember for learning. optional.
  • maxError: number or false. limit the absolute value of the td-error from a single experience. false for no limit. optional.
  • finalEpsilon: number. probability of selecting an action at random after epsilonDecaySteps steps of training. optional.
  • epsilonDecaySteps: number. on what timestep should we reach epsilon === finalEpsilon? optional.
  • learnBatchSize: number. how many transitions should we learn from when we call agent.learn()? optional.
  • gamma: number. parameter used for discounting rewards far in the future vs. rewards sooner. optional.

let action = agent.step(observation, reward, done)

returns a number action (integer specifying index of action to take).

  • observation: ndarray. some representation of the state of your environment. required.
  • reward: number. this is what the agent will try to maximize. required.
  • done: boolean. is this state the last state of an episode? optional.

let loss = agent.learn()

makes the agent do some learning. this can take a long time. returns the loss from the learn step. the loss from a single learn step will be pretty noisy since experiences are sampled from memory at random, but if you average over multiple .learn()s, that might be useful.