voxel-select
work in progress -- not done yet
select a cube shaped group/region of voxels in game. useful for exporting parts of a world, etc
npm install voxel-select
example
var createSelector = require('voxel-select')
var selector = createSelector(game)
select.set(start, end) // bounding box positions
api
require('voxel-selector')
returns an initialization function that you must pass your game object into in order to get a selector instance
selector.set(start, end, visible)
sets the selection. start
and end
should be [x, y, z] vectors. visible
is by default true and controls whether or not to draw a selection wireframe
selector.dimensions()
returns absolute [width, height, depth] of the current selection
selector.transform(function(x, y, z, idx) {})
run a function over each voxel in the current selection. idx
is the voxel interchange format array index
selector.selection()
returns data in the voxel interchange format
selector.reset()
clears the current selection and removes the wireframe if present
license
BSD