voxel-fly
minecraft(TM) style double-tap jump button to go into fly mode, then use jump/crouch buttons to adjust altitude, and land if you hit the ground
install
npm install voxel-fly
example
var fly = var makeFly = // physicalObject is most likely going to be your [voxel-player](https://github.com/substack/voxel-player)// e.g.:
API
fly = require('fly')
require the module
var makeFly = fly(gameInstance)
Give it your game instance and it will return a function that you can use to make any physical object fly
var fly = makeFly(physicalObject, bindKeyEventsAutomatically)
physicalObject
is most likely going to be your voxel-player
bindKeyEventsAutomatically
is true by default, set it to false to bypass the double-tap keyboard bindings
fly.bindKeyEvents(el)
If you chose not to bind key events at first you can bind them later to a specific element with this method
License
BSD