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three.cjs

0.71.1 • Public • Published

three.cjs

This is a transpiled-to-commonJS version of the THREE.js library, to be used in node.js or in browsers, using QuickStart, Browserify, or whatever you like the most.

It is transpiled with three-commonjsify.

Usage

Basic (Math modules work in node.js as well)

var Vector3 = require("three.cjs/math/Vector3").Vector3;
console.log(new Vector3().sub(new Vector3(-1, -2, -3)));

Example from the THREE.js README, in commonJS format, live demo:

var Scene = require( 'three.cjs/scenes/Scene' ).Scene;
var PerspectiveCamera = require( 'three.cjs/cameras/PerspectiveCamera' ).PerspectiveCamera;
var BoxGeometry = require( 'three.cjs/extras/geometries/BoxGeometry' ).BoxGeometry;
var MeshBasicMaterial = require( 'three.cjs/materials/MeshBasicMaterial' ).MeshBasicMaterial;
var Mesh = require( 'three.cjs/objects/Mesh' ).Mesh;
var WebGLRenderer = require( 'three.cjs/renderers/WebGLRenderer' ).WebGLRenderer;
 
var scene, camera, renderer;
var geometry, material, mesh;
 
init();
animate();
 
function init() {
 
    scene = new Scene();
 
    camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.z = 1000;
 
    geometry = new BoxGeometry( 200, 200, 200 );
    material = new MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
 
    mesh = new Mesh( geometry, material );
    scene.add( mesh );
 
    renderer = new WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
 
    document.body.appendChild( renderer.domElement );
 
}
 
function animate() {
 
    requestAnimationFrame( animate );
 
    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;
 
    renderer.render( scene, camera );
 
}

The directory structure is kept starting from src.

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Install

npm i three.cjs

Weekly Downloads

2

Version

0.71.1

License

The MIT License

Last publish

Collaborators

  • kamicane