Slint is a UI toolkit that supports different programming languages. Slint-node is the integration with Node.js.
To get started you use the walk-through tutorial. We also have a Getting Started Template repository with the code of a minimal application using Slint that can be used as a starting point to your program.
Warning: Beta Slint-node is still in the early stages of development: APIs will change and important features are still being developed.
The Slint Language Documentation covers the Slint UI description language in detail.
Slint is available via NPM, so you can install by running the following command:
npm install slint-ui
You need to install the following components:
- Node.js (v16. or newer)
- npm
- Rust compiler (1.73 or newer)
You will also need a few more dependencies, see https://github.com/slint-ui/slint/blob/master/docs/building.md#prerequisites
First, import the API from the slint-ui
module. In the following examples we're using ECMAScript module syntax, but if you prefer you can also import the API using CommonJS syntax.
To initialize the API, you first need to import the slint-ui
module in our code:
import * as slint from "slint-ui";
Next, load a slint file with the loadFile
function:
let ui = slint.loadFile("ui/main.slint");
Combining these two steps leads us to the obligatory "Hello World" example:
import * as slint from "slint-ui";
let ui = slint.loadFile(".ui/main.slint");
let main = new ui.Main();
main.run();
For a full example, see /examples/todo/node.
The following example shows how to instantiate a Slint component from JavaScript.
ui/main.slint
export component MainWindow inherits Window {
callback clicked <=> i-touch-area.clicked;
in property <int> counter;
width: 400px;
height: 200px;
i-touch-area := TouchArea {}
}
Each exported Window component is exposed as a type constructor. The type constructor takes as parameter an object which allow to initialize the value of public properties or callbacks.
main.js
import * as slint from "slint-ui";
// In this example, the main.slint file exports a module which
// has a counter property and a clicked callback
let ui = slint.loadFile("ui/main.slint");
let component = new ui.MainWindow({
counter: 42,
clicked: function() { console.log("hello"); }
});
Properties declared as out
or in-out
in .slint
files are visible as JavaScript on the component instance.
component.counter = 42;
console.log(component.counter);
Callbacks in Slint can be defined using the callback
keyword and can be connected to a callback of an other component
using the <=>
syntax.
ui/my-component.slint
export component MyComponent inherits Window {
callback clicked <=> i-touch-area.clicked;
width: 400px;
height: 200px;
i-touch-area := TouchArea {}
}
The callbacks in Slint are exposed as properties in JavaScript and that can be called as a function.
main.js
import * as slint from "slint-ui";
let ui = slint.loadFile("ui/my-component.slint");
let component = new ui.MyComponent();
// connect to a callback
component.clicked = function() { console.log("hello"); };
// emit a callback
component.clicked();
Functions in Slint can be defined using the function
keyword.
ui/my-component.slint
export component MyComponent inherits Window {
width: 400px;
height: 200px;
public function my-function() -> int {
return 42;
}
}
If the function is marked public
, it can also be called from JavaScript.
main.js
import * as slint from "slint-ui";
let ui = slint.loadFile("ui/my-component.slint");
let component = new ui.MyComponent();
// call a public function
let result = component.my_function();
The types used for properties in .slint design markup each translate to specific types in JavaScript. The follow table summarizes the entire mapping:
.slint Type |
JavaScript Type | Notes |
---|---|---|
int |
Number |
|
float |
Number |
|
string |
String |
|
color |
RgbaColor |
|
brush |
Brush |
|
image |
ImageData |
|
length |
Number |
|
physical_length |
Number |
|
duration |
Number |
The number of milliseconds |
angle |
Number |
The angle in degrees |
structure | Object |
Structures are mapped to JavaScript objects where each structure field is a property. |
array |
Array or any implementation of Model |
For property of array type, they can either be set using an array. In that case, getting the property also return an array. If the array was set within the .slint file, the array can be obtained
component.model = [1, 2, 3];
// component.model.push(4); // does not work, because it operate on a copy
// but re-assigning works
component.model = component.model.concat(4);
Another option is to set a model object. A model object has the following function:
-
rowCount()
: returns the number of element in the model. -
rowData(index)
: return the row at the given index -
setRowData(index, data)
: called when the model need to be changed.this.notify.rowDataChanged
must be called if successful.
As an example, here is the implementation of the ArrayModel
(which is available as slint.ArrayModel
)
import * as slint from "slint-ui";
let array = [1, 2, 3];
export class ArrayModel<T> extends slint.Model<T> {
private a: Array<T>
constructor(arr: Array<T>) {
super();
this.a = arr;
}
rowCount() {
return this.a.length;
}
rowData(row: number) {
return this.a[row];
}
setRowData(row: number, data: T) {
this.a[row] = data;
this.notify.rowDataChanged(row);
}
push(...values: T[]) {
let size = this.a.length;
Array.prototype.push.apply(this.a, values);
this.notify.rowAdded(size, arguments.length);
}
remove(index: number, size: number) {
let r = this.a.splice(index, size);
this.notify.rowRemoved(index, size);
}
get length(): number {
return this.a.length;
}
values(): IterableIterator<T> {
return this.a.values();
}
entries(): IterableIterator<[number, T]> {
return this.a.entries()
}
}
let model = new ArrayModel(array);
component.model = model;
model.push(4); // this works
// does NOT work, getting the model does not return the right object
// component.model.push(5);