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Very straightforward, event driven web crawler. Features a flexible queue interface and a basic cache mechanism with extensible backend.

Simple web crawler for node.js

simplecrawler is designed to provide a basic, flexible and robust API for crawling websites. I wrote simplecrawler to archive, analyse, and search some very large websites. It has happily chewed through hundreds of thousands of pages and written tens of gigabytes to disk without issue.

  • Provides a very simple event driven API using EventEmitter
  • Extremely configurable base for writing your own crawler
  • Provides some simple logic for auto-detecting linked resources - which you can replace or augment
  • Automatically respects any robots.txt rules
  • Has a flexible queue system which can be frozen to disk and defrosted
  • Provides basic statistics on network performance
  • Uses buffers for fetching and managing data, preserving binary data (except when discovering links)

Initializing simplecrawler is a simple process. First, you require the module and instantiate it with a single argument. You then configure the properties you like (eg. the request interval), register a few event listeners, and call the start method. Let's walk through the process!

After requiring the crawler, we create a new instance of it. We supply the constructor with a URL that indicates which domain to crawl and which resource to fetch first.

var Crawler = require("simplecrawler");
var crawler = new Crawler("");

You can initialize the crawler with or without the new operator. Being able to skip it comes in handy when you want to chain API calls.

var crawler = Crawler("")
    .on("fetchcomplete", function () {
        console.log("Fetched a resource!")

By default, the crawler will only fetch resources on the same domain as that in the URL passed to the constructor. But this can be changed through the crawler.domainWhitelist property.

Now, let's configure some more things before we start crawling. Of course, you're probably wanting to ensure you don't take down your web server. Decrease the concurrency from five simultaneous requests - and increase the request interval from the default 250 ms like this:

crawler.interval = 10000; // Ten seconds 
crawler.maxConcurrency = 3;

You can also define a max depth for links to fetch:

crawler.maxDepth = 1; // Only first page is fetched (with linked CSS & images) 
// Or: 
crawler.maxDepth = 2; // First page and discovered links from it are fetched 
// Or: 
crawler.maxDepth = 3; // Etc. 

For a full list of configurable properties, see the configuration section.

You'll also need to set up event listeners for the events you want to listen to. fetchcomplete and complete are a good place to start.

crawler.on("fetchcomplete", function(queueItem, responseBuffer, response) {
    console.log("I just received %s (%d bytes)", queueItem.url, responseBuffer.length);
    console.log("It was a resource of type %s", response.headers['content-type']);

Then, when you're satisfied and ready to go, start the crawler! It'll run through its queue finding linked resources on the domain to download, until it can't find any more.


simplecrawler's API is event driven, and there are plenty of events emitted during the different stages of the crawl. Arguments passed to events are written in parentheses.

  • crawlstart - Fired when the crawl begins or is restarted.
  • queueadd (queueItem) - Fired when a new item is added to the queue.
  • queueduplicate (URLData) - Fired when an item cannot be added to the queue because it is already present in the queue. Frequent firing of this event is normal and expected.
  • queueerror (error, URLData) - Fired when an item cannot be added to the queue due to an error.
  • robotstxterror (error) - Fired when robots.txt couldn't be fetched.
  • fetchdisallowed (queueItem) - Fired when a resource isn't fetched due to robots.txt rules. See respectRobotsTxt option.
  • fetchstart (queueItem, requestOptions) - Fired when an item is spooled for fetching. If your event handler is synchronous, you can modify the crawler request options (including headers and request method.)
  • fetchheaders (queueItem, responseObject) - Fired when the headers for a resource are received from the server. The node http response object is returned for your perusal.
  • cookieerror (queueItem, error, setCookieHeader) - Fired when an error was caught trying to add a cookie to the cookie jar.
  • fetchredirect (oldQueueItem, redirectQueueItem, responseObject) - Fired when a redirect header is encountered. The new URL is processed and passed as redirectQueueItem.
  • fetch404 (queueItem, responseObject) - Fired when a 404 HTTP status code is returned for a request.
  • fetch410 (queueItem, responseObject) - Fired when a 410 HTTP status code is returned for a request.
  • fetchdataerror (queueItem, responseObject) - Fired when a resource can't be downloaded, because it exceeds the maximum size we're prepared to receive (16MB by default.)
  • fetchtimeout (queueItem, crawlerTimeoutValue) - Fired when a request time exceeds the internal crawler threshold.
  • fetchcomplete (queueItem, responseBody, responseObject) - Fired when the resource is completely downloaded. The response body is provided as a Buffer per default, unless decodeResponses is truthy, in which case it's a decoded string representation of the body.
  • fetcherror (queueItem, responseObject) - Fired when an alternate 400 or 500 series HTTP status code is returned for a request.
  • gziperror (queueItem, error, responseBuffer) - Fired when a gzipped resource cannot be unzipped.
  • fetchclienterror (queueItem, error) - Fired when a request dies locally for some reason. The error data is returned as the second parameter.
  • discoverycomplete (queueItem, resources) - Fired when linked resources have been discovered. Passes an array of resources (as URL's) as the second parameter.
  • complete - Fired when the crawler completes processing all the items in its queue, and does not find any more to add. This event returns no arguments.

By default, simplecrawler does not download the response body when it encounters an HTTP error status in the response. If you need this information, you can listen to simplecrawler's error events, and through node's native data event (response.on("data",function(chunk) {...})) you can save the information yourself.

Sometimes, you might want to wait for simplecrawler to wait for you while you perform some asynchronous tasks in an event listener, instead of having it racing off and firing the complete event, halting your crawl. For example, if you're doing your own link discovery using an asynchronous library method.

simplecrawler provides a wait method you can call at any time. It is available via this from inside listeners, and on the crawler object itself. It returns a callback function.

Once you've called this method, simplecrawler will not fire the complete event until either you execute the callback it returns, or a timeout is reached (configured in crawler.listenerTTL, by default 10000 ms.)

crawler.on("fetchcomplete", function(queueItem, data, res) {
    var continue = this.wait();
    doSomeDiscovery(data, function(foundURLs) {

simplecrawler is highly configurable and there's a long list of settings you can change to adapt it to your specific needs.

  • - The domain to scan. By default, simplecrawler will restrict all requests to this domain.

  • crawler.interval=250 - The interval with which the crawler will spool up new requests (one per tick).

  • crawler.maxConcurrency=5 - The maximum number of requests the crawler will run simultaneously. Defaults to 5 - the default number of http agents node will run.

  • crawler.timeout=300000 - The maximum time in milliseconds the crawler will wait for headers before aborting the request.

  • crawler.listenerTTL=10000 - The maximum time in milliseconds the crawler will wait for async listeners.

  • crawler.userAgent="Node/simplecrawler <version> (" - The user agent the crawler will report.

  • crawler.decompressResponses=true - Response bodies that are compressed will be automatically decompressed before they're emitted in the fetchcomplete event. Even if this is falsy, compressed responses will be decompressed before they're passed to the discoverResources method.

  • crawler.decodeResponses=false - Response bodies will be intelligently character converted to standard JavaScript strings using the iconv-lite module. The character encoding is interpreted from the Content-Type header firstly, and secondly from any <meta charset="xxx" /> tags.

  • crawler.respectRobotsTxt=true - Controls whether the crawler should respect rules in robots.txt (if such a file is present). The robots-parser module is used to do the actual parsing. This property will also make the default crawler.discoverResources method respect <meta name="robots" value="nofollow"> tags - meaning that no resources will be extracted from pages that include such a tag.

  • crawler.queue - The queue in use by the crawler (Must implement the FetchQueue interface)

  • crawler.allowInitialDomainChange=false - If the response for the initial URL is a redirect to another domain (e.g. from to, update to continue the crawling on that domain.

  • crawler.filterByDomain=true - Specifies whether the crawler will restrict queued requests to a given domain/domains.

  • crawler.scanSubdomains=false - Enables scanning subdomains (other than www) as well as the specified domain.

  • crawler.ignoreWWWDomain=true - Treats the www domain the same as the originally specified domain.

  • crawler.stripWWWDomain=false - Or go even further and strip WWW subdomain from requests altogether!

  • crawler.stripQuerystring=false - Specify to strip querystring parameters from URL's.

  • crawler.discoverResources - simplecrawler's default resource discovery function - which, given a buffer containing a resource, returns an array of URLs. For more details about link discovery, see Link Discovery

  • crawler.discoverRegex - Array of regular expressions and functions that simplecrawler uses to discover resources. Functions in this array are expected to return an array. Only applicable if the default discoverResources function is used.

  • crawler.parseHTMLComments=true - Whether to scan for URL's inside HTML comments. Only applicable if the default discoverResources function is used.

  • crawler.parseScriptTags=true - Whether to scan for URL's inside script tags. Only applicable if the default discoverResources function is used.

  • crawler.cache - Specify a cache architecture to use when crawling. Must implement SimpleCache interface. You can save the site to disk using the built in file system cache like this:

    crawler.cache = new Crawler.cache('pathToCacheDirectory');
  • crawler.useProxy=false - The crawler should use an HTTP proxy to make its requests.

  • crawler.proxyHostname="" - The hostname of the proxy to use for requests.

  • crawler.proxyPort=8123 - The port of the proxy to use for requests.

  • crawler.proxyUser=null - The username for HTTP/Basic proxy authentication (leave unset for unauthenticated proxies.)

  • crawler.proxyPass=null - The password for HTTP/Basic proxy authentication (leave unset for unauthenticated proxies.)

  • crawler.domainWhitelist - An array of domains the crawler is permitted to crawl from. If other settings are more permissive, they will override this setting.

  • crawler.allowedProtocols - An array of RegExp objects used to determine whether a URL protocol is supported. This is to deal with nonstandard protocol handlers that regular HTTP is sometimes given, like feed:. It does not provide support for non-http protocols (and why would it!?)

  • crawler.maxResourceSize=16777216 - The maximum resource size that will be downloaded, in bytes. Defaults to 16MB.

  • crawler.supportedMimeTypes - An array of RegExp objects used to determine what MIME types simplecrawler should look for resources in. If crawler.downloadUnsupported is false, this also restricts what resources are downloaded.

  • crawler.downloadUnsupported=true - simplecrawler will download files it can't parse (determined by crawler.supportedMimeTypes). Defaults to true, but if you'd rather save the RAM and GC lag, switch it off. When false, it closes sockets for unsupported resources.

  • crawler.needsAuth=false - Flag to specify if the domain you are hitting requires basic authentication.

  • crawler.authUser="" - Username provided for needsAuth flag.

  • crawler.authPass="" - Password provided for needsAuth flag.

  • crawler.customHeaders - An object specifying a number of custom headers simplecrawler will add to every request. These override the default headers simplecrawler sets, so be careful with them. If you want to tamper with headers on a per-request basis, see the fetchqueue event.

  • crawler.acceptCookies=true - Flag to indicate if the crawler should hold on to cookies.

  • crawler.urlEncoding="unicode" - Set this to iso8859 to trigger URI.js' re-encoding of iso8859 URL's to unicode.

  • crawler.maxDepth=0 - Defines a maximum distance from the original request at which resources will be downloaded.

  • crawler.ignoreInvalidSSL=false - Treat self-signed SSL certificates as valid. SSL certificates will not be validated against known CAs. Only applies to https requests. You may also have to set the environment variable NODE_TLS_REJECT_UNAUTHORIZED to '0'. For example: process.env.NODE_TLS_REJECT_UNAUTHORIZED = '0';

simplecrawler has an concept called fetch conditions that offers a flexible API for filtering discovered resources before they're put in the queue. A fetch condition is a function that's evaluated with a queue item object for every discovered resource and returns a value that indicates whether that item should be added to the queue. This API is complemented by download conditions that determine whether a resource's body data should be downloaded.

You may add as many fetch conditions as you like, and remove them at runtime. simplecrawler will evaluate every fetch condition until one is encountered that returns a falsy value. If that happens, the resource in question will not be fetched.

This example fetch condition prevents URL's ending in .pdf from being downloaded. Adding a fetch condition assigns it an ID, which the addFetchCondition function returns. You can use this ID to remove the condition later.

var conditionID = myCrawler.addFetchCondition(function(queueItem, referrerQueueItem) {
    return !queueItem.path.match(/\.pdf$/i);

Fetch conditions are called with two arguments: queueItem and referrerQueueItem. The former represents the resource to be fetched (or not), and the latter represents the resource where the new queueItem was discovered. See the queue item documentation for details on their structure.

With this information, you can write sophisticated logic for determining which pages to fetch and which to avoid. For example, you could write a program that ensures all links on a website - both internal and external - return good HTTP statuses. One way to achieve this would be to set filterByDomain to false and add a fetch condition that returns false if is the same as, unless they both equal That would make the crawler go just one resource beyond the original host - ie. not follow any links it discovers on the new site.

With the ID of the fetch condition you added earlier, or with a reference to the calback function you registered, you can remove the fetch condition using the crawler.removeFetchCondition method:

function listener(queueItem, stateData) {
    // Do something 
var conditionID = myCrawler.addFetchCondition(listener);
// By id... 
// or by reference 

While fetch conditions let you determine which resources to put in the queue, download conditions offer the same kind of flexible API for determining which resources' data to download.

Download conditions are evaluated after the headers of a resource have been downloaded, if that resource returned an HTTP status between 200 and 299. This lets you inspect the content-type and content-length headers, along with all other properties on the queue item, before deciding if you want this resource's data or not.

Download conditions are added in much the same way as fetch conditions, with the crawler.addDownloadCondition method. This method returns an ID that can be used to remove the condition later.

var conditionID = myCrawler.addDownloadCondition(function(queueItem, response) {
    return (
        queueItem.stateData.contentType === "image/png" &&
        queueItem.stateData.contentLength < 5 * 1000 * 1000

Download conditions are called with two arguments: queueItem and response. The former represents the resource that's being fetched (queue item structure), and the latter is an instance of http.IncomingMessage. Please see the node documentation for that class for more details on what it looks like.

Just like with fetch conditions, download conditions can be removed with the ID returned from the addDownloadCondition method, or with a reference to the same callback function. crawler.removeDownloadCondition is the method you'll use:

function listener(queueItem, stateData) {
    // Do something 
var conditionID = myCrawler.addDownloadCondition(listener);
// By id... 
// or by reference 

Like any other web crawler, simplecrawler has a queue. It can be directly accessed through crawler.queue and implements an asynchronous interface for accessing queue items and statistics. There are several methods for interacting with the queue, the simplest being crawler.queue.get, which lets you get a queue item at a specific index in the queue.

crawler.queue.get(5, function (queueItem) {
    // Do something with the queueItem 

All queue method are in reality synchronous by default, but simplecrawler is built to be able to use different queues that implement the same interface, and those implementations can be asynchronous - which means they could eg. be backed by a database.

To add items to the queue, use crawler.queueURL. This method takes 3 arguments: a URL to queue, a referrer queue item and a boolean that indicates whether the URL should be queued regardless of whether it already exists in the queue or not.

crawler.queueURL("/example.html", referrerQueueItem, false);

Because when working with simplecrawler, you'll constantly be handed queue items, it helps to know what's inside them. These are the properties every queue item is expected to have:

  • id - A unique ID assigned by the queue when the queue item is added
  • url - The complete, canonical URL of the resource
  • protocol - The protocol of the resource (http, https)
  • host - The full domain/hostname of the resource
  • port - The port of the resource
  • path - The URL path, including the query string
  • uriPath - The URL path, excluding the query string
  • depth - How many steps simplecrawler has taken from the initial page (which is depth 1) to this resource.
  • fetched - Has the request for this item been completed? You can monitor this as requests are processed.
  • status - The internal status of the item, always a string. This can be one of:
    • "queued" - The resource is in the queue to be fetched, but nothing's happened to it yet.
    • "spooled" - A request has been made to the remote server, but we're still waiting for a response.
    • "headers" - The headers for the resource have been received.
    • "downloaded" - The item has been entirely downloaded.
    • "redirected" - The resource request returned a 300 series response, with a Location header and a new URL.
    • "notfound" - The resource could not be found, ie. returned a 404 or 410 HTTP status.
    • "failed" - An error occurred when attempting to fetch the resource.
  • stateData - An object containing state data and other information about the request:
    • requestLatency - The time taken for headers to be received after the request was made.
    • requestTime - The total time taken for the request (including download time.)
    • downloadTime - The total time taken for the resource to be downloaded.
    • contentLength - The length (in bytes) of the returned content. Calculated based on the content-length header.
    • contentType - The MIME type of the content.
    • code - The HTTP status code returned for the request. Note that this code is 600 if an error occurred in the client and a fetch operation could not take place successfully.
    • headers - An object containing the header information returned by the server. This is the object node returns as part of the response object.
    • actualDataSize - The length (in bytes) of the returned content. Calculated based on what is actually received, not the content-length header.
    • sentIncorrectSize - True if the data length returned by the server did not match what we were told to expect by the content-length header.

As you can see, you can get a lot of meta-information out about each request. This has been put to use by providing some convenient methods for getting simple aggregate data about the queue.

First of all, the queue can provide some basic statistics about the network performance of your crawl so far. This is done live, so don't check it 30 times a second. You can test the following properties:

  • requestTime
  • requestLatency
  • downloadTime
  • contentLength
  • actualDataSize

You can get the maximum, minimum, and average values for each with the crawler.queue.max, crawler.queue.min, and crawler.queue.avg functions respectively.

crawler.queue.max("requestLatency", function(error, max) {
    console.log("The maximum request latency was %dms.", max);
crawler.queue.min("downloadTime", function(error, min) {
    console.log("The minimum download time was %dms.", min);
crawler.queue.avg("actualDataSize", function(error, avg) {
    console.log("The average resource size received is %d bytes.", avg);

For general filtering or counting of queue items, there are two methods: crawler.queue.filterItems and crawler.queue.countItems. Both take an object comparator and a callback.

crawler.queue.countItems({ fetched: true }, function(error, count) {
    console.log("The number of completed items is %d", count);
crawler.queue.filterItems({ status: "notfound" }, function(error, items) {
    console.log("These items returned 404 or 410 HTTP statuses", items);

The object comparator can also contain other objects, so you may filter queue items based on properties in their stateData object as well.

    stateData: { code: 301 }
}, function(error, items) {
    console.log("These items returned a 301 HTTP status", items);

It can be convenient to be able to save the crawl progress and later be able to reload it if your application fails or you need to abort the crawl for some reason. The crawler.queue.freeze and crawler.queue.defrost methods will let you do this.

A word of warning - they are not CPU friendly as they rely on JSON.parse and JSON.stringify. Use them only when you need to save the queue - don't call them after every request or your application's performance will be incredibly poor - they block like crazy. That said, using them when your crawler commences and stops is perfectly reasonable.

Note that the methods themselves are asynchronous, so if you are going to exit the process after you do the freezing, make sure you wait for callback - otherwise you'll get an empty file.

crawler.queue.freeze("mysavedqueue.json", function () {

simplecrawler has an internal cookie jar, which collects and resends cookies automatically and by default. If you want to turn this off, set the crawler.acceptCookies option to false. The cookie jar is accessible via crawler.cookies, and is an event emitter itself.

  • addcookie (cookie) - Fired when a new cookie is added to the jar.
  • removecookie (cookie array) - Fired when one or more cookies are removed from the jar.

simplecrawler's discovery function is made to be replaceable — you can easily write your own that discovers only the links you're interested in.

The method must accept a buffer and a queueItem, and return the resources that are to be added to the queue.

It is quite common to pair simplecrawler with a module like cheerio that can correctly parse HTML and provide a DOM like API for querying — or even a whole headless browser, like phantomJS.

The example below demonstrates how one might achieve basic HTML-correct discovery of only link tags using cheerio.

crawler.discoverResources = function(buffer, queueItem) {
    var $ = cheerio.load(buffer.toString("utf8"));
    return $("a[href]").map(function () {
        return $(this).attr("href");

There are a couple of questions that pop up more often than others in the issue tracker. If you're having trouble with simplecrawler, please have a look at the list below before submitting an issue.

  • Q: Why does simplecrawler discover so many invalid URLs?

    A: simplecrawler's built-in discovery method is purposefully naive - it's a brute force approach intended to find everything: URLs in comments, binary files, scripts, image EXIF data, inside CSS documents, and more — useful for archiving and use cases where it's better to have false positives than fail to discover a resource.

    It's definitely not a solution for every case, though — if you're writing a link checker or validator, you don't want erroneous 404s throwing errors. Therefore, simplecrawler allows you to tune discovery in a few key ways:

    • You can either add to (or remove from) the discoverRegex array, tweaking the search patterns to meet your requirements; or
    • Swap out the discoverResources method. Parsing HTML pages is beyond the scope of simplecrawler, but it is very common to combine simplecrawler with a module like cheerio for more sophisticated resource discovery.

    Further documentation is available in the link discovery section.

  • Q: Why did simplecrawler complete without fetching any resources?

    A: When this happens, it is usually because the initial request was redirected to a different domain that wasn't in the domainWhitelist.

  • Q: How do I crawl a site that requires a login?

    A: Logging in to a site is usually fairly simple and most login procedures look alike. We've included an example that covers a lot of situations, but sadly, there isn't a one true solution for how to deal with logins, so there's no guarantee that this code works right off the bat.

    What we do here is:

    1. fetch the login page,
    2. store the session cookie assigned to us by the server,
    3. extract any CSRF tokens or similar parameters required when logging in,
    4. submit the login credentials.
    var Crawler = require("simplecrawler"),
        url = require("url"),
        cheerio = require("cheerio"),
        request = require("request");
    var initialURL = "";
    var crawler = new Crawler(initialURL);
    request("", {
        // The jar option isn't necessary for simplecrawler integration, but it's 
        // the easiest way to have request remember the session cookie between this 
        // request and the next 
        jar: true
    }, function (error, response, body) {
        // Start by saving the cookies. We'll likely be assigned a session cookie 
        // straight off the bat, and then the server will remember the fact that 
        // this session is logged in as user "iamauser" after we've successfully 
        // logged in 
        // We want to get the names and values of all relevant inputs on the page, 
        // so that any CSRF tokens or similar things are included in the POST 
        // request 
        var $ = cheerio.load(body),
            formDefaults = {},
            // You should adapt these selectors so that they target the 
            // appropriate form and inputs 
            formAction = $("#login").attr("action"),
            loginInputs = $("input");
        // We loop over the input elements and extract their names and values so 
        // that we can include them in the login POST request 
        loginInputs.each(function(i, input) {
            var inputName = $(input).attr("name"),
                inputValue = $(input).val();
            formDefaults[inputName] = inputValue;
        // Time for the login request!, formAction), {
            // We can't be sure that all of the input fields have a correct default 
            // value. Maybe the user has to tick a checkbox or something similar in 
            // order to log in. This is something you have to find this out manually 
            // by logging in to the site in your browser and inspecting in the 
            // network panel of your favorite dev tools what parameters are included 
            // in the request. 
            form: Object.assign(formDefaults, {
                username: "iamauser",
                password: "supersecretpw"
            // We want to include the saved cookies from the last request in this 
            // one as well 
            jar: true
        }, function (error, response, body) {
            // That should do it! We're now ready to start the crawler 
    crawler.on("fetchcomplete", function (queueItem, responseBuffer, response) {
        console.log("Fetched", queueItem.url, responseBuffer.toString());
  • Q: What does it mean that events are asynchronous?

    A: One of the core concepts of node.js is its asynchronous nature. I/O operations (like network requests) take place outside of the main thread (which is where your code is executed). This is what makes node fast, the fact that it can continue executing code while there are multiple HTTP requests in flight, for example. But to be able to get back the result of the HTTP request, we need to register a function that will be called when the result is ready. This is what asynchronous means in node - the fact that code can continue executing while I/O operations are in progress - and it's the same concept as with AJAX requests in the browser.

  • Q: Promises are nice, can I use them with simplecrawler?

    A: No, not really. Promises are meant as a replacement for callbacks, but simplecrawler is event driven, not callback driven. Using callbacks to any greater extent in simplecrawler wouldn't make much sense, since you normally need to react more than once to what happens in simplecrawler.

  • Q: Something's happening and I don't see the output I'm expecting!

    Before filing an issue, check to see that you're not just missing something by logging all crawler events with the code below:

    var originalEmit = crawler.emit;
    crawler.emit = function(evtName, queueItem) {
        crawler.queue.countItems({ fetched: true }, function(err, completeCount) {
            if (err) {
                throw err;
            crawler.queue.getLength(function(err, length) {
                if (err) {
                    throw err;
                console.log("fetched %d of %d — %d open requests, %d open listeners",
        console.log(evtName, queueItem ? queueItem.url ? queueItem.url : queueItem : null);
        originalEmit.apply(crawler, arguments);

    If you don't see what you need after inserting that code block, and you still need help, please attach the output of all the events fired with your email/issue.

Simplecrawler will officially support stable and LTS versions of Node which are currently supported by the Node Foundation. We will endeavour to continue to support Node 0.10.x — but after it falls out of LTS it is likely we will adopt newer JS syntax and APIs which 0.10.x does not support.

Currently supported versions:

  • 0.10.x
  • 0.12.x
  • 4.x
  • 5.x
  • 6.x

Please see the contributor guidelines before submitting a pull request to ensure that your contribution is able to be accepted quickly and easily!

simplecrawler has benefited from the kind efforts of dozens of contributors, to whom we are incredibly grateful. We originally listed their individual contributions but it became pretty unwieldy - the full list can be found here.

Copyright (c) 2016, Christopher Giffard.

All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.