2.0.0 • Public • Published

Reactive Object Framework

This project is not stable and is in development. If you'd like to contribute, please submit a Pull Request.

This project is designed to provide a very minimalistic approach to MVVM style reactive objects using RxJS.

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This library is built using a few very basic components that are layered upon each other.


This is the top level component. Extend this class to start using rxobj. In your subclass, use the following instance methods to create reactive members:

  • property(initialValue?) creates a reactive state property (a property whose value is modified in code)
  • propertyFrom(source, initialValue?) creates a reactive stream property (a property whose value is modified by an observable source)
  • command(executeAction, canExecuteObservable?) creates a reactive reactive command (gated function execution)
  • list(items?) creates a reactive list (array with modification notifications)

All reactive members (and the ReactiveObject itself) are ReactiveState instances, with changing and changed observable properties. Each observable will bubble events up to the owning ReactiveObject instance. You can subscribe to either observable property to receieve notifications of changes.


This is a base level class that holds all the reactive state and controls how notifications are generated. Both ReactiveObject and ReactiveProperty extend this class.

Access changing or changed Observable properties to wire up event streams. changing events always happen before the change occurs, and changed events always happen after the change occurs.

subscribe to the thrownErrors Observable to see what errors have been handled within the ReactiveState.

Use suppressChangeNotifications to stop all notifications from happening, or delayChangeNotifications to redirect all notifications to a temporary buffer that will be flushed at your command.


All notifications come in the form of a ReactiveEvent. Each event has a source and a value. The source is always the ReactiveState instance that generated the event, and the value contains some context about the change (each type of ReactiveState has a different type of ReactiveEvent value).


This static class holds the defaultErrorHandler and the mainScheduler. Feel free to override the defaultErrorHandler to perform custom global error handling (default is simply console.error).


A simple example based on the ReactiveUI example.

interface SearchService {
  getResults(query: string): string[];
interface ErrorHandler {
  handleError(error: Error): void;
class SearchViewModel extends ReactiveObject {
  public queryText: ReactiveValueProperty<this, string>;
  public search: ReactiveCommand<this, string[]>;
  public searchResults: ReactiveList<this, string>;
  constructor(private searchService: SearchService, private errorHandler: ErrorHandler) {
    this.queryText = this.property('');
    const canSearch = this.queryText.changed
      .map(x => x.value)
      .map(x => x != null && x.trim().length > 0)
      .startWith((this.queryText.value || '').length > 0);
    this.search = this.command(() => {
      return this.searchService.getResults(this.queryText.value);
    }, canSearch);
    this.searchResults = this.list<string>();
      .subscribe(x => {
      .subscribe(x => {
      .map(x => x.value)
      .subscribe(() => {


The library design is loosely based on the work of ReactiveUI and WebRx.

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