phaser-ondamaged-signal

1.0.1 • Public • Published

It's dispatched after damage is applied but before the sprite is killed (if necessary).

var sprite = game.add.sprite();

sprite.onDamaged.add(function (amount, health, maxHealth){
  // …
}, sprite);

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npm i phaser-ondamaged-signal

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Version

1.0.1

License

MIT

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Collaborators

  • samme