API
let tween = falsenull60; // autoStart, loop engine, framerate //still working on thislet animation = tween
Play Animation simultaneously
let tween = vector = x:0 y:0 z: 0; let A = tween let B = tween tweenstart
Time Properties independently
let tween = tween
Chain!
let tween = vector = x:0 y:0 z: 0; tween
You can use your own update function in case you already are using requestAnimationFrame or if u don't really want to use it.
let tween = false //elapsed time since start it could be performance.now() or Date().getTime()
Compilation
$ webpack
Tests
$ npm run test