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A Brilliant Animator.
Morpheus lets you "tween anything" in parallel on multiple elements; from colors to integers of any unit (px, em, %, etc), with easing transitions and bezier curves, including CSS3 transforms (roate, scale, skew, & translate) -- all in a single high-performant loop utilizing the CPU-friendly requestAnimationFrame standard.
It looks like this:
var anim =// stop an animationanim// jump to the end of an animation and run 'complete' callbackanim
General Tweening
morpheus
API
/*** morpheus:* @param element(s): HTMLElement(s)* @param options: mixed bag between CSS Style properties & animation options* -* - value can be strings, integers,* - or callback function that receives element to be animated. method must return value to be tweened* - relative animations start with += or -= followed by integer* - duration: time in ms - defaults to 1000(ms)* - easing: a transition method - defaults to an 'easeOut' algorithm* - complete: a callback method for when all elements have finished* - bezier: array of arrays containing x|y coordinates that define the bezier points. defaults to none* - this may also be a function that receives element to be animated. it must return a value* @return animation instance*/
See the live examples
Language LTR - RTL support
For those who run web services that support languages spanning from LTR to RTL, you can use the drop-in plugin filed called rtltr.js
found in the src
directory which will automatically mirror all animations without having to change your implementation. It's pretty rad.
Browser support
Grade A & C Browsers according to Yahoo's Graded Browser Support. CSS3 transforms are only supported in browsers that support the transform specification.
Ender integration
Got Ender? No? Get it.
$ npm install ender -g
Add Morpheus to your existing Ender build
$ ender add morpheus
Write code like a boss:
Usage Notes
Color
If you're serious about color animation, there's a few precautions you'll need to take ahead of time. In order to morph from one color to another, you need to make sure the elements you're animating have an inherited color style to start with. Furthermore, those styles need to be represented in rgb
, or hex
, and not a named color (like red
, or orange
) -- that is unless you want to write code to map the color conversion yourself.
Therefore, at minimum, you need to set a color before animating.
elementstylecolor = '#ff0';
With Bonzo installed in Ender.
Units
If you're considering animating by a CSS unit of measurement like em
, pt
, or %
, like-wise to color animation, you must set the size ahead of time before animating:
You also get two other fancy fading hooks
Transforms
Transforms can be animated in browsers that support them (IE9, FF, Chrome, Safari, Opera). morpheus.transform
provides a shortcut to the correct style property for the browser (webkitTransform, MozTransform, etc). Like animating on units or color, you must set the property ahead of time before animating:
elementstylemorpheustransform = 'rotate(30deg) scale(1)'
AMD Support
or as usual with endervar morpheus =
Developers
If you're looking to contribute. Add your changes to src/morpheus.js
Then run the following
npm install .makeopen tests/tests.html
Morpheus (c) Dustin Diaz 2011 - License MIT
Happy Morphing!