math.gl2.3.3 • Public • Published
math.gl | Docs
math.gl is an
This is a short list of feature high-lights to show what math.gl is about.
Array-based Classes - All math.gl classes (like
Arrayarguments for Vectors, which is increasingly common.
toString) simplifies debugging.
Size Conscious - A math library can quickly get big as a various classes and functions keep getting added. But for many 3D applications, only a few basic operations are necessary. math.gl has made a choices to restrict itself to a set of classes and functions that are likely to be most important in WebGL applications. The intention is to position math.gl as a "mid-size" 3D math library: reasonably full featured, but small enough that unless you are targeting a very small final bundle for your application, its size should not be a big concern.
Supported Browsers and Node Versions
math.gl is only supported on "evergreen" browsers, such as Chrome, Safari, Firefox, Edge etc. While not evergreen, IE11 should support the math.gl distribution's transpiled code, but Internet Explorer < 10 will not work. math.gl also works on recent versions of Node.js (tested on v6+).
Disclaimer: These restrictions are both due to real technical limitations with math.gl's
Arraysubclassing approach, as well as a conscious decision by the maintainers to limit the support matrix for the library. So, if your application needs to support non-evergreen browsers, math.gl is unlikely to be the right choice for you. A good alternative option could be to use e.g.
math.gl was developed as a companion 3D math library for the luma.gl and deck.gl WebGL frameworks, and the precursors of the math.gl classes were in fact part of luma.gl v4.0, but have now been broken out in this separate library.
In spite of its roots, the intention is that math.gl should be able to serve a general purpose 3D math library, and be used either directly or as a "starting point" by other projects with similar needs.
gl-matrix and the THREE.js math library. Those libraries encouraged reuse which enabled math.gl to be built, and naturally math.gl does the same!
MIT license. The libraries that math.gl are built on are also all open source and MIT licensed.