jil
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0.0.4 • Public • Published

JIL - HTML5 Game UI

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UI Framework for HTML5 Games:

To build a HTML5 Game UI, there are usually two choices:

  • Use the GUI system provided by your engine (each one is different with their limitations).
  • Use HTML/CSS (but usual CSS framework like bootstrap are not designed for games) Which in both case can be annoying and time consuming.

The idea behind JIL is to provide the best of both world, in a user friendly way.

  • Auto-scaling and Centering
  • Vector positioning (pivot, anchor, position, scale, rotation)
  • Fast HTML5/CSS3 (Use CSS3 transform & Virtual dom)
  • Tween integration (Provide an easy way to animate your UI)
  • Layer & Layout system (Easier to organize UI than table or flexbox)
  • Engine agnostic (Work with HTML canvas and dont interfer with 2D/3D Engine):
    • Babylon.js
    • Pixi
    • Phaser
    • Three.js
    • ...

This is still a project in early development

I plan later, to make a small editor to design scene UI and export them in *.json


Usage

This library is exported with UMD (Universal Module Definition):

CDN

You can use directly in your webpage https://cdn.jsdelivr.net/npm/jil@latest/dist/jil.min.js

and call jil.SceneManager.init()

NPM

Or install it through npm / yarn

npm install jil

and

import { SceneManager } from 'jil';
 
SceneManager.init();

Dev Usage

Install

npm install
  • clone this repository and run this command

Dev

npm run dev

Build

npm run build
  • this will update the dist folder
    • code
    • documentation
    • typescript definition file jil.d.ts

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Install

npm i jil

Weekly Downloads

3

Version

0.0.4

License

MIT

Unpacked Size

4.17 MB

Total Files

89

Last publish

Collaborators

  • kefniark