var GoL = require('gof-array');
var world = new GoF(howManyBlocks, speed); // speed:int
world.restart()
function update()
{
world.update();
for (var i = 0; i < world.grid.length; i++) {
var line = world.grid[i];
for (var a = 0; a < line.length; a++) {
// line[a] element true/false
}
}
requestAnimationFrame(update);
}