Uses typed arrays and web workers to render each frame in the background, it's really fast!
gif.js found in
dist/ in your page. Also make sure to have
gif.worker.js in the same location.
var gif =workers: 2quality: 10;// add an image elementgif;// or a canvas elementgif;// or copy the pixels from a canvas contextgif;gif;gif;
Options can be passed to the constructor or using the
||pixel sample interval, lower is better|
||number of web workers to spawn|
||url to load worker script from|
||background color where source image is transparent|
||output image width|
||output image height|
||transparent hex color,
If width or height is
null image size will be deteremined by first frame added.
||copy the pixel data|
If you want to contribute, here's some stuff that would be nice to have.
gif.js is based on:
The MIT License (MIT)
Copyright (c) 2013 Johan Nordberg
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.