gca-wincfg

1.1.0 • Public • Published

gca-wincfg

Build status

This is the Configuration Module which allows the Nintendo® Wii U™ GameCube Adapter to be used in Windows. Although it is designed to be used in Node.js applications such as gca-js and gca-node, the source code can be extended to C++ applications, such as gca+.

Requirements

  • Windows 7 or newer (64-bit only, there is no planned support for 32-bit).
  • Node.js 7.x
  • A Nintendo® Wii U™ GameCube Adapter

Usage

gca-wincfg is intended for developers to automatize the configuration of the Nintendo® Wii U™ GameCube Adapter in their games. For consumer purposes, manually configure it with Zadig.

To add gca-wincfg to your project, install it as an npm package.

npm install gca-wincfg

Note: In versions prior to 1.1.0, move the libwbdi.dll from this repository to your node package root folder.

To actually use wincfg in your project, add the following to the scripts where you want to use it:

var gca_config = require('gca-wincfg');

The simplest structure of configuration is shown in examples/config.js, alongside a couple of logs. There can be anything in-between the functions in this basic skeleton, but these three functions must be called in that order.

As for error handling, gca-wincfg returns the same error codes as libwdi.

FAQ

Does gca-wincfg support 32-bit platforms?

No, and we don't plan to add support for 32-bit platforms anytime soon, as less than 3% of Steam users are using a Windows 32-bit operating system.

What about other operating systems?

Mac OS and Linux have different configurations from Windows, which can be done automatically.

  • In Mac OS, an installer does this automatically.
  • In Linux, the configuration is done manually for the moment, although gca-node and gca-js will eventually configure this automatically.

BSD and other OS are not officially supported.

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Install

npm i gca-wincfg

Weekly Downloads

2

Version

1.1.0

License

GPL-3.0

Last publish

Collaborators

  • yonic