css-to-matrix

A little library for converting compound CSS transforms into their matrix equivalents

css-to-matrix

A little library for converting compound CSS transforms into their matrix equivalents.

 
# using the default matrix 
new CssToMatrix
 
# or using a custom 4x4 matrix (meaning some transformations are already applied) 
matrix = [
    [1234]
    [5678]
    [9012]
    [3456]
]
new CssToMatrix matrix
 
cssToMatrix = new CssToMatrix
 
cssToMatrix
 
# set some transforms 
.rotate '90deg'
.translate3d 50100200
 
# get a matrix back 
.getMatrix()
 
 
#=> [ 
#       [9.870993963020204, 0.7, 0, 0], 
#       [-0.5, 0, 0, 0], 
#       [0, 0, 1, 0], 
#       [443.54969815101026, 35, 200, 1] 
#   ] 
 
# .. or as a CSS property 
cssToMatrix.getMatrixCSS()
 
#=> "matrix3d(9.870993963020204, 0.7, 0, 0, -0.5, 0, 0, 0, 0, 0, 1, 0, 443.54969815101026, 35, 200, 1)" 
 
# set a new base matrix (on the basis of which transforms are applied) 
cssToMatrix.matrix [
    [3141]
    [5926]
    [5358]
    [9793]
]
 
  • perspective
  • rotate
  • rotateX
  • rotateY
  • rotateZ
  • rotate3d
  • scale
  • scaleX
  • scaleY
  • scaleZ
  • scale3d
  • skew
  • skewX
  • skewY
  • translate
  • translateX
  • translateY
  • translateZ
  • translate3d

If you're performing caculations dozens of times per second (in the case of animations. 60 times per second), performance is essential. Not only do we need to be able to perform calculations for complex compound 3D transforms at 60FPS, but we need to leave head room for any precursor computations, as well as compositing and painting. Performing the calculations ourselves (instead of leaving it to the CSS engine) gives us finer control over where (CPU vs. GPU, this thread vs. a WebWorker, sync vs. async) and when (precomputed, partially applied, realtime) computation occurs.

  • http://www.w3.org/TR/css3-transforms/#transform-functions
  • http://www.w3.org/TR/SVG/coords.html#TransformMatrixDefined
  • http://dev.opera.com/articles/view/understanding-the-css-transforms-matrix/
  • http://dev.opera.com/articles/view/understanding-3d-transforms/
  • http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/
  • http://stackoverflow.com/a/15208858/435124
  • http://desandro.github.io/3dtransforms/docs/perspective.html
  • accept alternative units for scalars (%, em, pt, etc.)
npm i
grunt test

then, open test/index.html in a browser

MIT