HTML5 Canvas init help library
$ npm install canvas-helper.js
import CanvasHelper from "canvas-helper.js";
or
<script src="./CanvasHelper.js"></script>
var width=512;
var height=512;
var helper=new CanvasHelper(width,height);
// document.querySelector(".container").appendChild(helper.canvas);
/*
helper.preload(function(resolve){
var img=new Image();
img.onload=function(){
resolve();
};
img.src="a.jpg";
})
.setup(function(){
})
*/
// helper.stop();
helper.draw(function(){
// this.stop();
ctx.clearRect(0,0,width,height);
//do something...
});