WASM to JS compiler
A compiler (decompiler?) from WebAssembly to Javascript written in Typescript.
https://www.npmjs.com/package/@haribala/wasm2js
Demos: https://haribala.dev/wasm2js
NOTE: This library is not the same as packages like https://github.com/thlorenz/wasm2js , https://github.com/mafintosh/wat2js , etc. which only embed the WASM binary in a Javascript module. Unlike the above packages, this library parses the WASM binary and compiles the abstract syntax tree to Javascript code instruction by instruction. The result is similar to porting your WASM app to Javascript line by line.
Technically it might be called a decompiler since we are going from a low-level assembly language (WASM) to a high-level language (Javascript).
Usage
import { compile, instantiate } from '@haribala/wasm2js';
const fetch_wasm_binary = async (url) => {
const res = await fetch(url);
if (!res.ok) throw new Error('failed to fetch the wasm binary');
const wasmBytes = new Uint8Array(await res.arrayBuffer());
return wasmBytes;
};
const compile_and_execute = async (wasmBytes) => {
// Compile the wasm binary to javascript code.
// The generated code is a string, so you can print it.
const jsCode = compile(wasmBytes);
console.log('javascript code:');
console.log(jsCode);
// Create an instance of the wasm module.
// NOTE: 'instantiate' will also call the 'start' function if it exists.
// https://webassembly.github.io/spec/core/text/modules.html#start-function
const importObject = { /* imports required by the wasm module */ };
const instance = instantiate(jsCode, importObject);
console.log('instance:', instance);
// Call an exported wasm function.
const result = instance.exports.myfunc( /* arguments */ );
return result;
};
fetch_wasm_binary('/url/to/myapp.wasm')
.then(compile_and_execute)
.then(console.log)
.catch(console.error);
API
const compile: (
wasmBytes: Uint8Array,
debug_mode?: boolean = false,
strict_maths?: boolean = true,
) => string;
const instantiate: (
compiledJSCode: string,
importObject: object,
) => MyWasmInstance;
The debug_mode
optional parameter adds comments to the generated Javascript code so that it's easier to understand which WASM instructions got compiled to what JS. It also adds extra checks and console.log
statements in the code to help detect bugs.
The strict_maths
optional parameter is necessary for getting correct results from signed and unsigned math operations. However, it leads to a bigger code size and might slow down the execution.
To do
- Add support for imported global variable immutability (const)
- Add support for vector/SIMD WASM instructions
- Add option to optimize the generated JS code. Example:
local.get 0, local.get 1, i32.add, local.set 0
->x = x + y