Use WebGL with React and Dok-actions
published version 1.0.58, 2 years agoBun template for creating projects using bunjs
published version 1.0.66, a month agoThis typescript library provides an object pool that's flexible and usable for any type of objects. It's written using bun, that's why it's called bun-pool.
published version 1.0.10, a year agoFree-stack is a stack that also behave like a queue. You can push/pop on top, but you can also push/pop on bottom. You can even look for items in the middle, and move them up or down. It's all free! just like this package.
published version 1.0.7, a year agoMotor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.
published version 1.0.24, a year ago[](https://www.npmjs.com/package/@dobuki/autocommit) [](https://github.com/jacklehamster/autocommit) [![License](h
published version 1.0.30, 2 months agoGoes into package.json and update the name to match the Github repository. Also updates author, description. It's useful when a npm repo is build out of a template.
published version 1.0.10, 4 months agoA webgl library for loading up images / drawings / video and storing them as textures to be pushed to the GPU.
published version 1.0.16, a year agoProvide an interface for abstract lists. An abstract list behaves like a read-only array, but without storage. It can virtually store an infinite number of elements. It's meant for working flexibly with arrays. Regular arrays can be used as abstract lists
published version 1.0.16, a year agoGraphics engine for games, set on top of bun.js.
published version 1.0.25, a year agoA simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.
published version 1.0.11, a year agoProcess canvas context to update images before they are used in games as texture.
published version 1.0.3, a year agoA component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.
published version 1.0.30, a year agoLibrary for values that progress over time, for animation or other progressively changing values.
published version 1.0.11, a year ago