vincentlequang


Vincent Le Quang
  • Template for packages for dok engine

    published version 1.1.2, 2 years ago
  • Dok Core

    published version 1.0.1, 2 years ago
  • Made with create-react-library

    published version 1.0.31, a year ago
  • Use WebGL with React and Dok-actions

    published version 1.0.58, 2 years ago
  • Made with create-react-library

    published version 1.1.74, 2 years ago
  • Made with create-react-library

    published version 1.0.16, 2 years ago
  • > Made with create-react-library

    published version 1.1.9, 2 years ago
  • Made with create-react-library

    published version 1.0.66, 2 years ago
  • Made with create-react-library

    published version 1.0.15, 2 years ago
  • Template for packages for dok engine

    published version 1.0.3, 2 years ago
  • Texture slot allocator

    published version 1.0.24, a year ago
  • Bun template for creating projects using bunjs

    published version 1.0.66, a month ago
  • This typescript library provides an object pool that's flexible and usable for any type of objects. It's written using bun, that's why it's called bun-pool.

    published version 1.0.10, a year ago
  • Free-stack is a stack that also behave like a queue. You can push/pop on top, but you can also push/pop on bottom. You can even look for items in the middle, and move them up or down. It's all free! just like this package.

    published version 1.0.7, a year ago
  • Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.

    published version 1.0.24, a year ago
  • [![npm version](https://badge.fury.io/js/@dobuki%2Fautocommit.svg)](https://www.npmjs.com/package/@dobuki/autocommit) [![Version](https://img.shields.io/github/v/release/jacklehamster/autocommit)](https://github.com/jacklehamster/autocommit) [![License](h

    published version 1.0.30, 2 months ago
  • Goes into package.json and update the name to match the Github repository. Also updates author, description. It's useful when a npm repo is build out of a template.

    published version 1.0.10, 4 months ago
  • A webgl library for loading up images / drawings / video and storing them as textures to be pushed to the GPU.

    published version 1.0.16, a year ago
  • Provide an interface for abstract lists. An abstract list behaves like a read-only array, but without storage. It can virtually store an infinite number of elements. It's meant for working flexibly with arrays. Regular arrays can be used as abstract lists

    published version 1.0.16, a year ago
  • Graphics engine for games, set on top of bun.js.

    published version 1.0.25, a year ago
  • A simple TypeScript class that runs requestAnimationFrame at fixed frameRate, adapting to screen refresh rate by calling the loop more or less multiple times per frame.

    published version 1.0.11, a year ago
  • Process canvas context to update images before they are used in games as texture.

    published version 1.0.3, a year ago
  • Common types used by Dok game engine.

    published version 1.0.9, a year ago
  • A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.

    published version 1.0.30, a year ago
  • Library for values that progress over time, for animation or other progressively changing values.

    published version 1.0.11, a year ago
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