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47 packages found
When multiple components are sharing the same layout, we need to deactivate components outside of the top one.
Matrix utilities used for Dok game engine
UI menu for Dobuki Game Engine.
A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.
Dialog system used for games. Popup menus, npc dialogs, etc...
Place on items to log all calls and properties fetch from it. Helpful for debugging.
A library for showing Newgrounds medals.
Authentication system that validates users and provides auth tokens
Simple interface for notifying when an element change.
Use redis or other methods to lock code execution, preventing a resource to be used by two process at the same time
Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.
Component that accumulates lists that notify updates, turning itself into a list. This sounds pointless, but this is very useful for the Dok game engine.
Library for values that progress over time, for animation or other progressively changing values.
Library for compressing a bunch of JSON data into one compressed file, improving load time.
This package provides an interface for fetching and setting data, usable with GithubDB and Redis
Reusable React Popup component
Package for loading assets.
Simple reusable picture component in react.
Just a game built in Phaser
Testing openAI's API, with a "dungeon master".