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43 packages found
When multiple components are sharing the same layout, we need to deactivate components outside of the top one.
Matrix utilities used for Dok game engine
Just a blinking underline, for inputs in game.
A library for showing Newgrounds medals.
Dialog system used for games. Popup menus, npc dialogs, etc...
A component for games that tracks viewable cells in a 3d grid, and discards the ones outside the viewable range.
Simple interface for notifying when an element change.
Place on items to log all calls and properties fetch from it. Helpful for debugging.
Dev dependencies
Testing openAI's API, with a "dungeon master".
Component that accumulates lists that notify updates, turning itself into a list. This sounds pointless, but this is very useful for the Dok game engine.
Motor loop is a typescript library that runs a game loop continuously. Notably, it adapts to frameRate to ensure your game always runs smoothly when the monitor refresh rate goes above or below 60hz.
Library for values that progress over time, for animation or other progressively changing values.
Library for compressing a bunch of JSON data into one compressed file, improving load time.
Package for loading assets.
UI menu for Dobuki Game Engine.
Bun template for creating projects using bunjs
Reusable React Popup component
Simple reusable picture component in react.
Tests in WebAssembly