wjjl-components

0.0.6 • Public • Published

install

步骤:

  1. 新增公司npm scope(本地和jenkins npm install之前都要加:

    npm config set @transsion:registry=https://nexus.trasre.com/repository/business/
    
  2. 安装@transsion/game-center 以及依赖konva

    npm i @transsion/game-center --save
    npm i konva --save
    

TreasureChest

init

import FeGameBox from '@transsion/game-center'
const option = {
    domId: 'testdom',
    callback: {
        // 宝箱点击回调函数
        preStart: (start) => {
            if (gameTimes === 0) return;
            start();
        }
    }
}
const gameBox = new FeGameBox.TreasureChest(option);

Option(参数)

  • domId 设置画布
  • callback
    1. preStart点击宝箱触发,判断是否开始动画,是调用start(),否return;

    描述:

    preStart: (start: () => void) => void;

    例子:

    callback: {
        // 宝箱点击回调函数
        preStart: (start) => {
            if (gameTimes === 0) return;
            start();
        }
    }
  • API

    • 设置展示的次数文案

    描述:

    setGameTimes(prefix: string, times: number);

    例子:

    gameBox.setGameTimes('Draw Times ', gameTimes);
    • 打开宝箱

    描述:

    trigger(option: {
        onFinish: () => void
    })

    例子:

    gameBox.trigger({
        onFinish() {
            console.log('恭喜你获得了xxx');
            setTimeout(() => {
                gameBox.resetGame();
                gameBox.setGameTimes('Draw Times', gameTimes);
            }, 2000)
        }
    })
    • 重置游戏

    描述:

    resetGame()

    例子:

    gameBox.resetGame();

    LuckyTurnTable

    init

    import FeGameBox from '@transsion/game-center'
    const option = {
        domId: 'testdom',
        sectorConfig: [
            { text: '第0个' },
            { text: '第1个' },
            { text: '第2个' },
            { text: '第3个' },
            { text: '第4个' },
            { text: '第5个' },
        ],
        callback: {
            preStart: (start) => {
                if (gameTimes === 0) return;
                start();
            },
        }
    }
    const gameBox = new FeGameBox.LuckyTurnTable(option);

    Option(参数)

    • domId 设置画布
    • callback
      1. preStart

      描述: 点击宝箱触发,判断是否开始动画,是调用start(),否return;

      preStart: (start: () => void) => void;

      例子:

      callback: {
          // 宝箱点击回调函数
          preStart: (start) => {
              if (gameTimes === 0) return;
              start();
          }
      }
    • API

      • 设置展示的次数文案

      描述:

      setGameTimes(prefix: string, times: number);

      例子:

      gameBox.setGameTimes('x', gameTimes);
      • 停止转动

      描述:

      trigger(option: {
          onFinish: () => void
      })

      例子:

      gameBox.trigger({
          onFinish() {
              console.log('恭喜你获得了xxx');
              setTimeout(() => {
                  gameBox.resetGame();
                  gameBox.setGameTimes('x', gameTimes);
              }, 2000)
          }
      })
      • 重置游戏

      描述:

      resetGame()

      例子:

      gameBox.resetGame();

      html例子

      <!DOCTYPE html>
      <html lang="en">
      
      <head>
          <meta charset="UTF-8">
          <meta http-equiv="X-UA-Compatible" content="IE=edge">
          <meta name="viewport" content="width=device-width, initial-scale=1.0">
          <title>Document</title>
      </head>
      <style>
          #testdom {
              width: 100%;
              height: 400px;
          }
      
          body {
              height: 100%;
              margin: 0;
          }
          .box {
              height: 1600px;
          }
      </style>
      
      <body>
          <button onclick="trigger()">测试接口返回</button>
          <div class="box">
              <div id="testdom"></div>
          </div>
      </body>
      <script src="/lib/index.js"></script>
      <script>
          var gameTimes = 3;
          const option = {
              domId: 'testdom',
              callback: {
                  preStart: (start) => {
                      if (gameTimes === 0) return;
                      start();
                  }
              }
          }
          const gameObj = new FeGameBox.TreasureChest(option);
          gameObj.setGameTimes('Draw Times ', gameTimes);
          function trigger() {
              if (gameTimes === 0) return;
              gameTimes--;
              gameObj.trigger({
                  onFinish() {
                      console.log('恭喜你获得了xxx');
                      setTimeout(() => {
                          gameObj.resetGame();
                          gameObj.setGameTimes('Draw Times ', gameTimes);
                      }, 2000)
                  }
              })
          }
      </script>
      <!-- <script>
          var gameTimes = 3;
          const option = {
              domId: 'testdom',
              sectorConfig: [
                  { text: '第0个' },
                  { text: '第1个' },
                  { text: '第2个' },
                  { text: '第3个' },
                  { text: '第4个' },
                  { text: '第5个' },
              ],
              callback: {
                  preStart: (start) => {
                      if (gameTimes === 0) return;
                      start();
                  },
              }
          }
          const gameObj = new FeGameBox.LuckyTurntable(option);
          gameObj.setGameTimes('x', gameTimes);
          function trigger() {
              if (gameTimes === 0) return;
              gameTimes--;
              gameObj.trigger({
                  onFinish() {
                      console.log('恭喜你获得了xxx');
                      setTimeout(() => {
                          gameObj.resetGame();
                          gameObj.setGameTimes('x', gameTimes);
                      }, 2000)
                  }
              })
          }
      </script> -->
      
      </html>

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Version

0.0.6

License

MIT

Unpacked Size

1.43 MB

Total Files

30

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