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An opinionated, modern post-gulp-era toolkit tailored for visual-heavy microsites and less for data-driven apps.


Basically it leaves the gulp legacy behind and translates proven concepts to the webpack-era. To note here again: The goal is to be super easy to start while still being flexible, very asset-heavy and not really focused on data. If you want to create a rock-solid data-driven SPA, we suggest you to check out the React Boilerplate by our homie Max Stoiber.

Some feats:

  • Future JS transpilation including async/await and ES7 static class properties
  • Hot Reloading
  • SCSS Modules
  • Pre-Rendering as compilation step for SEO/Sharing visibility of static site without server
  • Image Minification on the fly
  • Automated Favicon generation
  • Shader loading
  • JS/SCSS shared variables
  • Full Asset Revisioning upon change


Install the wildplate toolkit once globally (to make use of the CLI) with the package management tool of your choice.

$ npm install -g wildplate
# or
$ yarn global add wildplate

Then use it's install script in the working directory of your project. In most cases you should do this at the very beginning of your project, because this script will overwrite the versions of potentially already used modules in the devDependencies and dependencies sections in your package.json. So if you're integrating it into an old project, always make a backup of your package.json.

$ wildplate install

Afterwards you might want to spit out some boilerplate files for your app, but actually this step is optional.

$ wildplate init

What you might want to do in both cases is changing some configuration options in the wildplate.js file that has been created in the root directory of your project.


Updating seems super easy (npm update -g wildplate), but in reality the most reliable way is simply to uninstall and re-install wildplate.

$ npm uninstall -g wildplate
$ npm install -g wildplate


Run this dev command to start the development environment with hot module reloading (including the style).

$ wildplate start


To build for deployment simply run the following, it will bundle and build everything into the build directory or according to the settings in the wildplate.js file.

$ wildplate build

Running in production

For your convenience there's a simple express-server to serve your application built in. Make sure you deploy the build directory, the root package.json, the wildplate directory and make sure you install the npm dependencies on the prodution server. Then you'll able to simply run:

$ wildplate start production


Building microsites is never following rigid rules. So that you don't have to fuss around with the actual config files, there is one wildplate.js-file in your root directory which you can set the most common wishes more easily. You'll find explanations of the options throughout this readme file and actual comments within the file.


During compilation we use app/index.html (or whatever you specified in the config) as the template for our index file, we then automatically inject all assets, styles and scripts as they are used. If you need some external stuff (like a Typekit or Google Analytics Snippet), just throw it into your html-template.

In the wildplate.js file you have the option to make wildplate render your app and write the rendered version into the built index.html file. This is useful for using React Helmet for writing your <head> statements but still showing them on first load for eg. social sharing or SEO purposes. You can optionally define an event you manually fire when the site has completely load to ensure correct rendering. If you name your event 'post-render':

document.addEventListener('DOMContentLoaded', function () {
  document.dispatchEvent(new Event('post-render'));

For every route you specify, a index.html file will be created in your outputPath. eg. "/": build/index.html, "/about": build/about/index.html.


All sources are compiled, so go ahead and use all that async/await goodness. The entry point lives in /app/app.js (overrideable in the config), make sure to import everything you need in there! We'll transpile the code and errors don't exit the process when encountering an error. All occurences of process.env.NODE_ENV are also replaced by the actual env-setting.

When importing .json-files you automatically get an object. Don't worry about requiring the same module over and over again, during compilation we dedupe modules anyway.

If you use any 3rd party libraries which can't or won't be properly built with webpack, hit up the "externals" array with the module name in the javascript attribute in wildplate.js. For example:

externals: ['bootstrap']


Whenever you need a static image (JP(E)G, PNG, GIF and SVG), import the image within the .js file where you want to use it first (this returns a path to the optimized image) and use it in your JS(X). The image will automatically be optimized (lossy, but super tiny) during building, you don't have to provide optimized images. Through requiring all assets we can name them with a hash, which aids long-term caching and makes sure when we deploy the client sees the new assets (because of the new filename).

import logo from '../logo_small.png'; // yields path to the image 
<img src={logo} />

One special difference are SVG images. In 99% of the cases you want the flexibility of inlined SVGs (especially for animation). Import them regularly and use svg-inline-react for "mounting" it into JSX.

import InlineSVG from 'svg-inline-react';
import logo from '../logo.svg';
<InlineSVG src={logo} />

In the unlikely case you need it to behave like other images inside an image tag, you can still do it, albeit you have to rename the SVG to end with an .img.svg extension (the actual file needs to have that extension, not only the import):

import logo from '../logo.img.svg';
<img src={logo} />

Audio & Video

Audio and video files work exactly the same way that images work, but are not optimized. Instead, audio and video files that are smaller than 10000 bytes are inlined as data-url instead of copied to the build directory, all others are copied and the respective path yielded.

import video from '../video_compressed.mp4'; // yields path to the video 
<video src={video}></video>


Using external font services like Typekit or obviously is a no-brainer. Using locally hosted files is now too. To use font files, simply write your regular font-face declarations with relative paths (make sure the actual .woff/.woff2/.eot/.otf files have the same filename without extension) to the font-files using this syntax:

@font-face {
  font-family: 'Name You Use Later';
  font-path: './yourFontDir/fontNameWithoutExtension';
  font-weight: normal;
  font-style: normal;


You can import shaders as .glsl files just like any other source:

var shader = require('../glsl/fragment.glsl');

Note that inside your shaders you can import other shaders with a SCSS-like syntax:

@import ./includes/perlin-noise;


Favicons are automatically generated and injected along with their manifest information from app/favicon.png or whatever you specified in the config. So naturally try to make sure that png-file is bigger than the biggest favicon. Nifty!

JS / SCSS Variables

With the out-of-the-box configuration (you can change this in the config under variableFilePath) the app/vars.js file exports an object with keys:

module.exports = {
  black: "#000",
  blue: "blue"

These centralized variables can be imported regularly by importing the js file wherever you need it, but most importantly are available automagically in your .scss files as well!

Note that at the moment you always have to restart the wildplate start dev process after editing the vars file, we'll work on removing that restriction.

Static Files

If you have a bunch of static files (like google site verification, sitemap.xml etc.) you can make use of the copying feature by enabling it in your wildplate.js config file. Simply set assets.copyStatic to true and optionally provide a custom source path, otherwise it picks up files at app/static and copies them to the output directory.


CSS Modules

This boilerplate out of the box is configured to use css-modules. This allows you to use class names without having to worry about having used a particular name somewhere else in the project, since they get local scoped.

// Home.scss 
.hello {
  color: blue;
// Home.js 
import styles from './Home.scss';
<div className={styles.hello}>Hello World!</div> // actual class will be something like: Home__hello___2iVKA 

All .scss file extensions will use css-modules unless it has .global.scss. If you need global styles, stylesheets with .global.scss will not go through the css-modules loader. e.g. This is especially useful for backwards compatibility, but don't forget to import them somewhere in your code!

If you want to centralize things like variables or mixins, simply create a .scss file and import it inside other .scss files with the familiar syntax. This has the benefit that other developers see what is being imported and can figure out more easily where a certain variable or mixin is coming from.

All .css files are simply included in the build without any transformation to ensure compatibility with styles from externals modules.

New Features

Thanks to Post-CSS we have some new tools to work with. You don't have to configure anything to use them. But at the same time you don't have to use them at all!


We'll automatically convert the fonts to data-urls and inject them into the css to save http requests and make things less complicated. Note that this could in some cases lead to issues in IE8, but who cares nowadays.

Create automagical fluid typography with a new responsive property on font-size. All values can be in px, rem, or em.

font-size: responsive [min-font-size] [max-font-size]
font-range: [lower-bound] [upper-bound]
html {
  font-size: responsive 12px 21px;
  font-range: 420px 1280px;

Create a custom vertical rhythm unit from the base font-size and line-height. Set the font on the body selector using the CSS shorthand method, you can use either px, em, rem or % unit for font-size:

body {
  font: 16px/2 serif;

This will create a line-height of 32px, which will be the vertical rhythm value. Now you can use the custom vertical rhythm unit, vr:

// Input: 
p {
  margin-bottom: 1vr;
  padding-top: .5vr;
// Output: 
p {
  margin-bottom: 32px;
  padding-top: 16px;
Quantity Pseudo-Selectors

Select and style elements based on their quantity.

// Applies if there are a certain number of items or more 
li:at-least(4) {
  color: blue;
// Applies if there are a certain number of items or less 
li:at-most(4) {
  color: blue;
// Applies to all items between a certain range 
li:between(4, 6) {
  color: blue;
// Applies when there are exactly a number of items 
li:exactly(4) {
  color: blue;
Cross-Browser Input Pseudo-Elements

Style placeholders with the ::placeholder pseudo-element. It can be applied to any input element, or at the root of your stylesheet for global styling. Style the notoriously tricky range input with ::track and ::thumb. Track targets the ‘line’, while thumb targets the ‘button’. They can be applied to any range element, or at the root of your stylesheet for global styling. The -webkit-appearance: none; and -moz-appearance: none; declarations are added to relevant elements so that your custom styles are properly applied. Note that this means that for webkit (Chrome, etc) you must style both ::track and ::thumb, since the appearance must be set on the root element.

input::placeholder {
  color: black;
  opacity: 0.8;
input[type="range"]::track {
  background: #9d9d9d;
  height: 3px;
input[type="range"]::thumb {
  background: #4286be;
  width: 16px;
  height: 8px;

A ‘clearfix’ is a method of making a parent element self-clear it’s children, so floats are contained. Two new methods are added, fix and fix-legacy. Both achieve the same outcome, with different levels of browser support. fix outputs cleaner code and is all that is needed for IE8+, fix-legacy support IE6/7.

.foo {
  clear: fix;
.bar {
  clear: fix-legacy;
Proper Easings

The new easings are translated to cubic-bezier() functions on output that CSS can natively understand. You can use: ease-in-sine, ease-out-sine, ease-in-out-sine, ease-in-quad, ease-out-quad, ease-in-out-quad, ease-in-cubic, ease-out-cubic, ease-in-out-cubic, ease-in-quart, ease-out-quart, ease-in-out-quart, ease-in-quint, ease-out-quint, ease-in-out-quint, ease-in-expo, ease-out-expo, ease-in-out-expo, ease-in-circ, ease-out-circ, ease-in-out-circ, ease-in-back, ease-out-back, ease-in-out-back

.foo {
  transition: all 250ms ease-in-cubic;
Media Queries

You can write custom media queries!

@custom-media --small-viewport (max-width: 30em);
@media (--small-viewport) {
  /* styles for small viewport */

you will get:

@media (max-width: 30em) {
  /* styles for small viewport */

Also you can use operators to define media queries, which is easier to remember.

@media screen and (width >= 500px) and (width <= 1200px) {
  .bar {
    display: block;

You will get:

@media screen and (min-width: 500px) and (max-width: 1200px) {
  .bar {
    display: block;
Custom selectors

You can go overboard and invent new custom selectors which might aid development speed in some cases.

@custom-selector :--heading h1h2h3h4h5h6;
article :--heading + p {
  margin-top: 0;

You will get:

article h1 + p,
article h2 + p,
article h3 + p,
article h4 + p,
article h5 + p,
article h6 + p {
  margin-top: 0;
Old Browsers

Autoprefixer is on-board automatically, nothing to prefix for you. Also we take care of older browsers by converting modern standards to things older browsers understand.

If you have to go further and have to support something like IE8, you might want to look at integrating oldie to generate a second stylesheet just for those browsers ans use conditional includes. Because that shouldn't really happen anymore nowadays, this feature is not built-in.

Other files

If you have other files like let's say a .htaccess, simply require them somewhere with the following syntax in your code (preferably sooner than later) to let them be copied to the build folder:

// file-loader ? name=the-destination-path ! the-source-path 


Why don't you use the DLL plugin?

While it does bring performance benefits during development, it complicates tooling by a huge margin and requires ugly hacks to work properly along other features. We might add it later.

Why is install a seperate command?

This has defensive reasons. Imagine you install wildplate into an existing project and it does all kinds of nasty things to existing code. We think you should be in control of what is happening. If we find out that it'd be useful, we might add it later.

When I try to import my images, I get an error: “ Library not loaded: /usr/local/opt/libpng/lib/libpng16.16.dylib”

Sometimes you need to install libpng first on OSX:

# Install homebrew if you didn't already:
/usr/bin/ruby -e "$(curl -fsSL"
# Install libpng
brew install libpng


MIT © Thomas Strobl