Complete set of constants as specified in the WebGL, WebGL2 and extension spec.
All constants have their original names prefixed with
GL_ in order to namespace the constants and were directly ported from the documentation on the Mozilla Developer Network. In some cases the documentation describes duplicate cases such as
UNSIGNED_BYTE as both a
data type as well as a
pixel type. For that reason I've decided to prefix each with their type resulting in
My work is released under the MIT license.