voxel-move

Utility for rotation relative based movement in voxeljs

voxel-move

Utility for rotation relative based movement in voxel.js. This probably totally already exists but I needed it faster than I could google for voxel-drone.

var move = require('voxel-move')
 
// this would be our item in voxel.js 
var item = {
  mesh: new game.THREE.Mesh( /* ... */ ),
  velocity: {x: 0, y: 0, z: 0}
}
 
// move it forward 
move(item).front(0.5)
 
// rotate the item 90 degs 
item.mesh.rotation.y = (Math.PI / 180) * 90
 
// now! move forward in the direction the item is facing 
move(item).front(0.5)

All the methods are chainable. Only moves on XZ (maybe later if needed or if someone else cares we can add in Y).

move(item)
  .front(0.5)
  .back(0.5)
  .left(0.5)
  .right(0.5)
  .rotate(Math.PI / 180 * 90)
  • 0.1.0 - initial release

Copyright (c) 2013 Kyle Robinson Young
Licensed under the MIT license.