Nostalgic Primordial Monster


    1.0.4 • Public • Published



    A simple memory cache for map tiles

    Returns tiles synchronously. If the tile at the requested z/x/y indices is not yet in memory, tile-rack will:

    1. Return a parent tile, along with cropping and scaling info so you can stretch it to cover the area of your requested tile
    2. Request the correct tile (from the supplied API), so it will be ready for later calls to tile-rack


    tile-rack is provided as an ESM module import.

    import { initCache } from 'tile-rack';


    const cache = initCache(create, size);

    The supplied parameters are:

    • create: a function that creates tiles
    • size: pixel size at which the (square) tiles will be displayed

    Syntax of tile create function

    The supplied create function must have the following signature:

    const newTile = create(...coords);

    which will return a new tile object at the specified integer coordinates. The object must be returned synchronously, even though the actual image data may not yet be ready. The first 3 elements of coords MUST be z, x, y.

    The returned tile object must have the following properties:

    • .ready: A (Boolean) flag indicating whether the tile is ready to use
    • .cancel(): A method to cancel any ongoing data loads or other factory tasks


    The cache function returned by initCache has three methods: retrieve, process, and drop.


    const tileBox = cache.retrieve(zxy, condition);

    The supplied parameters are:

    • zxy: An array containing the coordinates of the requested tile
    • condition: Stopping condition for the recursion for parent tiles (see below)

    The returned tileBox is a wrapper object with the following properties:

    • .tile: The tile itself: either the one requested, or one of its parents
    • .sx: The x-coordinate of the top left corner of the portion of the tile to be used, in units of tile pixels
    • .sy: The y-coordinate of the top left corner of the portion of the tile to be used, in units of tile pixels
    • .sw: The width of the (square) portion of the tile to be used, in units of tile pixels

    If the returned tile is a parent tile, then sw < size, and sx, sy, and sw can be used to crop and scale the tile to match the area of a tile at the requested zxy

    When the tile at the requested zxy is not ready, the cache will recursively check for a parent tile at the next lower zoom level. The extent of this recursion is limited by the supplied condition. If condition(zxy) === true for the current tile, .retrieve will stop the recursion through parent tiles and return undefined.

    If a condition is not supplied, recursion will stop when the parent tile zoom pz meets the following condition:

    pz < 0 || (zxy[0] - pz) > Math.log2(size)



    Executes func(tile) for every tile in the cache


    var numTiles = drop(condition);

    Deletes tiles from the cache for which condition(tile) === true. Return value is the number of tiles remaining in the cache

    Default tile factory

    For basic raster tile services, you can use the included wrapper:

    import { initRasterCache } from 'tile-rack';

    initRasterCache requires two parameters:

    • tileSize: pixel size at which the (square) tiles will be displayed
    • getURL(z, x, y[, t]): A function that returns a tile URL for given indices z, x, y, t (t is optional)

    A default tile factory function will be created, and used to initialize a tile cache. The returned object is the same as that returned by initCache.


    npm i tile-rack

    DownloadsWeekly Downloads






    Unpacked Size

    8.6 kB

    Total Files


    Last publish


    • jjhembd