README v0.0.2 / 29 APRIL 2016
The Thr0w Project is about building inexpensive and manageable interactive (or not) video walls using commodity hardware, web technologies, and open source software. The key to this solution is having one computer behind each screen networked to a single computer acting as a server. With this design, the splitting and synchronization of content is accomplished through software.
This repository provides the project's Thr0w (Node.js) API for the project's required Thr0w Server implementation available at:
npm install thr0w-api
The Thr0w (Node.js) API is closely aligned to the Thr0w (Client) API; so much so that one simply needs to understand it to use this API.
note: The one exception is that the client setBase method uses an URI while the Node.js setBase method uses a hostname.
The examples provided in ROOT/examples provide inline documentation on using the API.
The API reference is available at:
Submit bug or enhancement requests using the Github Issues feature. Submit bug fixes or enhancements as pull requests. Specifically, follow GitHub's document Contributing to Open Source on GitHub.
- Use named functions instead of passing an anonymous function in as a callback.
- Define functions in the scope where they are used.
- Place functions declarations at the end of the scope; rely on hoisting.
General questions and comments can be directed to mailto:email@example.com.
This project is licensed under GNU General Public License.