Fast setup
Ngrok routing
Auto-save system
• You might need a 100mb free storage for installation and setup of terraria server
• Recommended for 2gb+ ram for less lag
• Your progress will be loss if you dont save it
• Terraria Files is saved at your project root or project cwd
- Server Plugins
- User authorization system
- Terraria Folder not loading and saving
- Commands not working
- Creating your first Server is not that hard
- You just need to have 100mb free in your storage
- To create your server, follow this example
const { TerrariaServer } = require('terraria-server-js') // Import the package into your code
const server = new TerrariaServer({ // Create your very first terraria server
// as i said the setup is easy
version: "1.4.3.2", // put your terraria version here
world: { // provide info for your world
name: 'my world', // your worlds name is very important
difficulty: "journey", // put the difficulty you want (defaults to 'classic')
size: "medium", // put the world size you want (defaults to 'small')
evil: "1", // the evil is not tested yet!
seed: "none", // put none to generate random seed, or if you have an specific seed put it here
},
autosave: "5m", // this means that it will save every 5 minutes, more like a autosave system
server: { // most important setup
ngrok: { // if you dont want ngrok, just dont put it
// go here to specify the options of ngrok, "https://npmjs.com/package/ngrok#Options"
authtoken: 'my ngrok auth token',
region: 'eu'
},
admins: [
"me6969" // all admins you want for your save "NOTE: PUT NAME ONLY HERE"
],
banlist: [
"hecker420" // all players you want to ban (put only name here)
],
maxplayers: "8", // put here how many players can join in your server
serverport "7777", // put what port you want your server to tunnel, (defaults to '7777')
forwardport: "false", // if you want automatically forward port, put "true" here
password: "none", // if you dont want any password put none, or if you want one just put it here
motd: "My Motd" // put your motd here
}
})
- A setup without ngrok
const { TerrariaServer } = require('terraria-server-js') // Import the package into your code
const server = new TerrariaServer({ // Create your very first terraria server
// as i said the setup is easy
version: "1.4.3.2", // put your terraria version here
world: { // provide info for your world
name: 'my world', // your worlds name is very important
difficulty: "journey", // put the difficulty you want (defaults to 'classic')
size: "medium", // put the world size you want (defaults to 'small')
evil: "1", // the evil is not tested yet!
seed: "none", // put none to generate random seed, or if you have an specific seed put it here
},
autosave: "5m", // this means that it will save every 5 minutes, more like a autosave system
server: { // most important setup
admins: [
"me6969" // all admins you want for your save "NOTE: PUT NAME ONLY HERE"
],
banlist: [
"hecker420" // all players you want to ban (put only name here)
],
maxplayers: "8", // put here how many players can join in your server
serverport "7777", // put what port you want your server to tunnel, (defaults to '7777')
forwardport: "false", // if you want automatically forward port, put "true" here
password: "none", // if you dont want any password put none, or if you want one just put it here
motd: "My Motd" // put your motd here
}
})
- Start your server with
server.start()
- TerrariaServer have some events too
// The 'started' event will fire when the server started
server.on('started', async(control, host) => {
console.log(host) // Host only exists if you use ngrok
control.save() // saves your progress
control.send('say Hi Im Sending This') // sends command in the terminal
control.close() // stop your server with save
})
// The 'connected' event will fire if there is a player joined in your server
server.on('connected', async(user) => {
console.log('User Joined '+user)
})
// The 'disconnected' event will fire if there is a player leaved in your server
server.on('disconnected', async(user) => {
console.log('User Leaved '+user)
})
// The 'chat' event will fire when a player sends a message in chats
server.on('chat', async(user, msg, reply) => {
reply(user+' said '+msg) // the reply function will send message in the chat
})
- Follow this setup if you want a command!
const { TerrariaServer } = require('terraria-server-js') // Import the package into your code
const server = new TerrariaServer({ // Create your very first terraria server
// as i said the setup is easy
version: "1.4.3.2", // put your terraria version here
world: { // provide info for your world
name: 'my world', // your worlds name is very important
difficulty: "journey", // put the difficulty you want (defaults to 'classic')
size: "medium", // put the world size you want (defaults to 'small')
evil: "1", // the evil is not tested yet!
seed: "none", // put none to generate random seed, or if you have an specific seed put it here
},
autosave: "5m", // this means that it will save every 5 minutes, more like a autosave system
server: { // most important setup
ngrok: { // if you dont want ngrok, just dont put it
// go here to specify the options of ngrok, "https://npmjs.com/package/ngrok#Options"
authtoken: 'my ngrok auth token',
region: 'eu'
},
// here how you enable it
command: { // enable it by doing this
prefix: "/" // put the prefix you want here
},
// just add this 3 lines on your options
admins: [
"me6969" // all admins you want for your save "NOTE: PUT NAME ONLY HERE"
],
banlist: [
"hecker420" // all players you want to ban (put only name here)
],
maxplayers: "8", // put here how many players can join in your server
serverport "7777", // put what port you want your server to tunnel, (defaults to '7777')
forwardport: "false", // if you want automatically forward port, put "true" here
password: "none", // if you dont want any password put none, or if you want one just put it here
motd: "My Motd" // put your motd here
}
})
now everytime a user chats a message that starts with "/", it will be specified as a command
thats gonna fire the "command" event
server.on('command', cmd => {
// it will return a "cmd" object
console.log(cmd)
// cmd returns an object
// cmd.command - this is the name of the command that was runned
// cmd.arguments - all arguments that was recieve from the command
// cmd.control - returns the control methods from the server
// cmd.message - returns the full message object
})
I created built-in commands
- time (dawn, noon, dusk, midnight) : Change the time status
- admin add <username> : adds a user to the admins
- admin delete <username> : removes a user to the admins
- banlist add <username> : adds a user to the banlist
- banlist delete <username> : removes a user to the banlist
Note: Only users you put in admins, can access command!
I used dedicated server than TShock is because some TShock versions doesnt work in linux (and ofc in Replit)
• Currently testing so
• Email me at: filipinoakoyoww@gmail.com