bitburner-sync
Rework of bitburner-filesync. The original didn't work when the game was running on Windows and the sync on WSL.
This also is a way cleaner and simpler implementation.
Usage
npm i bitburner-sync
# or
npx bitburner-sync [options]
Options:
-p, --port <number> the port to be used (default: 12525)
-s, --src <dir> where the source .js files are located (default: "dist")
-d, --dest <dir> where the files are stored in the game's home server (default: "scripts")
-h, --help display help for command