The STOP Language
The time has come. Stomp your elephant1 feet on over, grab a cup of your favorite joe2, and come see3 the final word in programming language design. You'll be ready to shower this ultimate language with your finest gems4.
STOP5 is a truely modern language drawing all the benefits of old while excising their misinformed choices. STOP is founded on the principles of simplicity, clarity, and compactness. To meet these goals, STOP provides a small set of easily understood commands, only the essential set of types, and a unified state handler. STOP is a deque-based6, functional7 programming language.
Machine Model
A STOP machine is simple: a program is made of a list of commands and an instruction pointer. The instruction pointer starts with the first command and progresses forward, one command at a time, until it advances beyond the end of the list of commands.
In order to provide maximal effectiveness for developers, some commands move the instruction pointer in unique ways thus allowing for iteration or code reuse. Because the nature of a problem is not always known ahead of time, some commands are able to modify the set of commands. While the previous statement may make some feel uneasy, rest assured that the deque-based model that STOP is built on guarantees that commands are added in well-defined and expected locations. Note that the instruction pointer always references the command that is currently being evaluated and which is not being evaluated as part of the evaluation of a reference.
Each command has four parts: an optional label, a name, a set of arguments, and an optional comment. These parts are delimited by whitespace and, in order to avoid debate on which type of whitespace8 is best, the only valid whitespace character is the space character. Any amount of whitespace is possible before a command, after a command, or between the various parts of a command.
The canonical form of a command is
(LABEL) NAME [data1 data2 data3...] [; Comment]
Labels and command may contain the uppercase letters A-Z and the hyphen -
but
may not begin or end with a hyphen.
The data in each command is evaluated sequentially left to right at the time the command is executed.
Types
STOP has only a few types:
UNDEFINED
An undefined value.
Number
A numeric type. Numbers follow9 the IEEE-754 standard. A common number format for all numbers greatly simplifies arithmetic logic. There is no need to worry about signed/unsigned mismatch10 or integer to floating point conversion.
Numbers follow the patterns that a rational person would expect. Here are some example numbers:
1
+2
2.5
2.75
300e-2
0.004E3
-1519940.54418e+01
STOP additionally supports the following special numbers:
INFINITY
+INFINITY
-INFINITY
NAN
String
Strings in STOP are far simpler11 than in other languages. Strings
are immutable sequences of UTF-16 code units and are delimited with "
. All
characters are supported within strings including the "
character itself with
proper encoding.
Here are some sample strings:
"Gut"
"Nylon"
"Fluoro carbon"
"Wound Metal\\Nylon"
"\"Open\" and \"Closed\""
List
Lists are immutable ordered structures which contain zero or more values. Each item in a list can be any STOP type. Lists are so fundamental to writing interesting and useful programs that their existence is often times implied.
Some example lists:
[]
[1]
[1,2]
[1, 2, 3]
[["One", "two", "three"], ["Not only you and me"], ["Got", 180, "degress"], ["And I'm caught in between"]]
Reference
The last data type is the one which makes STOP such a powerful language. References allow commands to accept the values returned by other commands and so enable functional12 composition across commands. References come in several different flavors13 in order to meet the needs of complex, modern requirements.
Direct vs. Indirect
A direct reference references the value returned by a command directly. When a command directly references another command the other command is executed first and the result is used as one of the arguments to the initial command. For example, consider the program
NOOP 1 ; (1)
NOOP $0 ; (2)
Line (1) evaluates to 1
. The second command, when evaluated, must first
evaluate the direct reference $0
: this causes the command at index 0 to be
evaluated again and the reference is replaced by the result of that evaluation.
An indirect reference evaluates to a direct reference. These are useful when adding new commands to the program which themselves must reference other commands. Consider the program
NOOP "Don't copy" ; (1)
PUSH "NOOP" $0 ; (2)
When (2) is evaluated the direct reference is evaluated first and is replaced
with the value "Don't copy"
before the rest of the command is executed. The
command which is pushed is therefore
NOOP "Don't copy"
However, it may be desirable to push a command that itself includes a direct reference. The way to accomplish this is with an indirect reference. Consider the program
NOOP "Don't copy" ; (1)
PUSH "NOOP" $$0 ; (2)
PUSH "NOOP" "Do copy" ; (3)
In this program, when (2) is evaluated the indirect reference decays into a direct reference so that the command that is pushed is
NOOP $0
If it were evaluated at the end of the program it would reference the value of
the command at index 0 and so would evaluate to "Do copy"
.
Absolute vs. Relative
References may either be absolute and refer to a specific command index or may be relative and refer to a command with respect to the current position of the instruction pointer or with respect to a label.
Absolute references always take an integer. If the referenced index is greater than the number of commands in the list then the index is interpreted as if it were taken MOD the number of commands. Here are some examples:
$0
: The first command$1
: The second command$-1
: The last command$-2
: The second to last command$4
: The first command in a four command program, the last command in a five command program, and the fifth command in a six command program.
Similarly, relative commands take an integer which defaults to zero if omitted and which is interpreted MOD the number of commands. Here are some examples:
$ip
: The current instruction pointer$ip+0
: The current instruction pointer$ip-0
: The current instruction pointer$ip+1
: The command directly after the current instruction pointer$ip-1
: The command directly before the current instruction pointer$ci
: The current command$ci+0
: The current command$ci-0
: The current command$ci+1
: The command directly after the current command$ci-1
: The command directly before the current command$FOO
: The command with the labelFOO
$FOO+0
: The command with the labelFOO
$FOO-0
: The command with the labelFOO
$FOO+1
: The command directly after the command with the labelFOO
$FOO-1
: The command directly before the command with the labelFOO
Special Relativity
Because referencing the value of the current command or instruction pointer is never useful - it will lead to an infinite loop - there are six special relative references. They are:
$ip
: The current value of the instruction pointer$ip+0
: The current value of the instruction pointer$ip-0
: The current value of the instruction pointer$ci
: The position of the current command in the set of commands$ci+0
: The position of the current command in the set of commands$ci-0
: The position of the current command in the set of commands
Standard input
References pull data from one location to the current command but sometimes
data from outside the program is needed. The $stdin
reference reads STOP
values from the standard input stream. It is always an absolute reference.
Truthiness
An explicit Boolean data type is unnecessary in STOP because of the existence of truthiness. A value is truthy if it is non-empty. If it is empty then it is falsey. The falsey values are
UNDEFINED
NAN
0
""
[]
Equality
Two STOP values are equal if they have the same type and the same value. Two
lists are equal if they have the same length and if each element of one is
equal to the corresponding element of the other. NAN
is unequal to
everything, including itself.
Commands
ADD value1 value2 [...valueN]
The ADD
command requires at least two values and will add them together with
addition being defined depending on the types of the values. Values are added
left to right.
If value1
and value2
are both lists then value2
is concatenated to
value1
. Otherwise, if value2
ia not a list then it is appended to value1
.
If value2
is a list then value1
is added to each element of value2
.
Otherwise, if either value1
or value2
is UNDEFINED
then the result is
UNDEFINED
.
If both values are numbers they are added numerically. Otherwise the values are coverted to strings and concatenated.
ADD 1 1 ; Returns 2
ALTER string number
The ALTER
command moves the first label with the given name in the list of
commands to the specified command index. The command takes a string or
UNDEFINED
for the label's name and an integer representing the index to which
the label will be moved. If the label's name is UNDEFINED
then the label is
removed. If the label does not yet exist, it is added.
The index is interpreted MOD the number of commands.
This command returns UNDEFINED
.
ALTER "TEST" 1 ; Moves the label "TEST" to be the second command
AND [value1 value2...]
The AND
command requires will AND values together with AND being defined
depending on the types of the values. Values are ANDed left to right.
Providing the command no arguments is equivalent to providing the command with a single undefined argument.
If the command is provided a single argument then the result is whether the argument is truthy.
If the left and right values are lists then the result is the intersection of the two lists.
If the left and right values are numbers then the result is the bitwise AND of the two numbers.
Otherwise the operation returns 1 if all values are truthy and 0 otherwise.
AND 5 3 ; Returns 1
ASNUMBER [value]
The ASNUMBER
command casts its argument to a number if it is not already a
number.
If the value is missing, UNDEFINED
, or a list then the result is NAN
.
If the value is a string and that string is parsable as a STOP number then the result is the parsed number.
ASNUMBER "123" ; Returns 123
ASSTRING [value]
The ASSTING
command casts its argument to a string if it is not already a
string.
ASSTRING 123 ; Returns "123"
DIV value1 value2 [...valueN]
The DIV
command requires at least two values and will divide with division
being defined depending on the types of the values. Values are divided left to
right.
If any value is UNDEFINED
then the result is undefined.
If any value is not a number then the result is NAN
.
Otherwise the values are divided arithemtically.
The result of all other data type combinations is not a number.
DIV 18 6 ; Returns 3
EJECT
The EJECT
command takes no arguments and removes the last command in the list
of commands.
EJECT ; Removes the last command
EQUAL value1 value2 [...valueN]
The EQUAL
command requires at least two values and returns 1 if all of its
arguments are equal and 0 otherwise.
EQUAL 1 1 ; Returns 1
ERROR [value1 value2...]
The ERROR
command converts its values into strings that can be interpreted by
STOP and outputs them as a single line to standard error.
ERROR "Oh" "teh" "noes" ; Outputs '["Oh", "teh", "noes"]'
FLOOR value
The FLOOR
command performs returns the nearest integer less than the given
value. Non-numeric values are treated as NAN
.
FLOOR 3.2 ; Returns 3
GOTO string [condition]
The GOTO
command moves the instruction pointer to the first label with the
given name in the list of commands if an optional condition is truthy. The
command takes a string for the label's name or, alternatively, an integral
index of the instruction to jump to. Indices are interpreted MOD the number
of commands so that -1
represents the last command. If the condition is not
provided then it is assumed to be truthy. If the condition is falsey then this
command does not move the instruction pointer.
This command returns UNDEFINED
.
GOTO "TEST" ; Jumps to the label "TEST"
INJECT string [value1 value2...]
The INJECT
command takes a command name and a set of values to use as the
arguments for the new command. The command is inserted as the last command in
the set of commands.
Indirect references in the set of values decay into direct references.
INJECT "GOTO" "TEST" ; Inserts the command GOTO "TEST" as the last command
ITEM list|string number
The ITEM
command takes a single list or string and an nonnegative number
representing an index and returns the value at that index.
If the index is out of range then UNDEFINED
is returned.
ITEM [1, 2, 3] 2 ; Returns 3
LENGTH list|string
The LENGTH
command takes a single list or string and returns the number of
elements in that list or string.
LENGTH [1, 2, 3] ; Returns 3
LESS value1 value2 [...valueN]
The LESS
command requires at least two values and returns 1 if each argument
is less than all arguments to its right and 0 otherwise.
If all values are numbers then they are compared numerically.
If all values are strings then they are compared alphabetically.
Otherwise the result is 0.
Strings are compared alphabetically.
LESS 3 2 1 ; Returns 1
MOD value1 value2 [...valueN]
The MOD
command requires at least two values and will mod them with modulus
being defined depending on the types of the values. Values are modded left to
right.
If any value is UNDEFINED
then the result is undefined.
If any value is not a number then the result is NAN
.
Otherwise the values are modded arithemtically.
The result of all other data type combinations is not a number.
MOD 18 5 ; Returns 3
MUL value1 value2 [...valueN]
The MUL
command requires at least two values and will multiple them together
with multiplication being defined depending on the types of the values. Values
are multiplied left to right.
If any value is UNDEFINED
then the result is undefined.
If the right value is a nonnegative integer and the left value is a string or list then the left value is repeated according to the right value.
If the left value is a list or a string and the right value is a nonnegative integer then the list or string is concatenated with itself the specified number of times.
If all values are numbers then they are multiplied arithemtically.
Otherwise, if any value is not a number then the result is NAN
.
MUL 4 5 ; Returns 20
NEQUAL value1 value2 [...valueN]
The NEQUAL
command requires at least two values and returns 0 if any of its
arguments are equal to any of its other arguments and 1 otherwise.
NEQUAL 1 1 ; Returns 0
NOOP [value1 value2...]
The NOOP
command returns its arguments. If no arguments are provided then the
command returns UNDEFINED
. If a single argument is provided then it is
returned unchanged. If more than one argument is provided then they are
returned as a list.
NOOP 1 "one" [1] ; Returns [1, "one", [1]]
NOT [value1 value2...]
The NOT
command requires will NOT values together with NOT being defined
depending on the types of the values. Values are NOTed left to right.
Providing the command no arguments is equivalent to providing the command with a single undefined argument.
If the command is provided a single finite number then the result is the bitwise inverse of the number. The number is interpreted as a 32-bit number in two's complement format.
If the command is provided a single argument that is not a finite number then the result is whether the argument is falsey.
If the left and right values are lists then the result is the set of elements in the left list that do not also exist in the right list.
Otherwise the operation returns 0.
NOT 1 ; Returns 0
OR [value1 value2...]
The OR
command requires will OR values together with OR being defined
depending on the types of the values. Values are ORed left to right.
Providing the command no arguments is equivalent to providing the command with a single undefined argument.
If the command is provided a single argument then the result is whether the argument is truthy.
If the left and right values are lists then the result is the union of the two lists with only distinct elements returned.
If the left and right values are numbers then the result is the bitwise OR of the two numbers.
Otherwise the operation returns 1 if any of the values are truthy and 0 otherwise.
OR "one" "two" ; Returns 1
POP
The POP
command takes no arguments and removes the first command in the list
of commands.
POP ; Removes the first command
PUSH "command" [value1 value2...]
The PUSH
command takes a command name and a set of values to use as the
arguments for the new command. The command is inserted as the first command in
the set of commands.
Indirect references in the set of values decay into direct references.
PUSH "GOTO" "test" ; Inserts the command GOTO "test" as the first command
SHIFT value [amount]
The SHIFT
command takes a value and optionally an integer amount to shift by,
defaulting to 1
. Positive amounts shift the value to the left and negative
shift the value to the right. Lists and strings are shifted by rotating the
items or characters by the given amount. UNDEFINED
and non-finite numbers
always shift to themselves. Finite numbers are treated as 32-bit two's
complement numbers and are shifted bitwise. Right shifts preserve sign.
SHIFT 1 2 ; Returns 4
SHIFT 2 -1 ; Returns 1
SHIFT "test" ; Returns "estt"
SUB value1 value2 [...valueN]
The SUB
command requires at least two values and will subtract them from one
another with subtraction being defined depending on the types of the values.
Values are subtracted left to right.
If any value is UNDEFINED
then the result is undefined.
If the right value is a list of nonnegative integers and the left value is a string or list then the right value is interpreted as a set of indices to remove from the left value.
If all values are numbers then they are multiplied arithemtically.
Otherwise, if any value is not a number then the result is NAN
.
SUB 1 2 ; Returns -1
WRITE [value1 value2...]
The WRITE
command converts its values into strings that can be interpreted by
STOP and outputs them as a single line to standard out.
WRITE "Hello world" ; Outputs '"Hello world"'
License
The STOP language is open-sourced software licensed under the MIT license
Contributing
Submit a pull request. If you don't receive a response within a week, send a mail to colinjeanne@hotmail.com.