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sprite-js

0.1.1 • Public • Published

Sprites

Sprites is a very lightweight JavaScript library to run sprites on HTML Canvas (Live Demo)

Installation

You can easily get it from bower:

$ bower install sprite --save

Or use cdnjs:

<script src="//cdnjs.cloudflare.com/ajax/libs/sprite-js/0.1.0/sprite.min.js"></script>

Usage

Basically you can build a sprite by instantiating the Sprite class

var sprite = new Sprite(options)

You should pass some arguments to Sprite, so that it can know:

  // (r) = required
  // (d N) = defaults to N
  var sprite = new Sprite({
    canvas: document.getElementById('canvas'), // Where to draw? (r)
    image: document.getElementById('image'),   // What image to use? (r)
    rows: 4,           // How many rows are there in the image?
    columns: 3,        // How many columns are there in the image?
    rowIndex: 0,       // Where to start drawing the row? (d 0)
    columnIndex: 0,    // Where to start drawing the column? (d 0)
    rowFrequency: 1,   // After how many draw cycles row is updated? (d 0)
    columnFrequency: 1,// After how many draw cycles column is updated? (d 0)
    rowCircular: true,    // true  -> 0, 1, 2, 0, 1, 2, 0, 1, 2... (d fls)
    columnCircular: true, // false -> 0, 1, 2, 1, 0, 1, 2, 1, 0... (d fls)
    rowDirection: 4,   // row increment (d 1)
    columnDirection: 4,// column increment (d 1)
    width: 100,        // Drawing width (d (image.width / columns))
    height: 100,       // Drawing height (d (image.height / rows))
  })

After that, you can draw your sprite

// x, y are the coordinates where the sprite should be drawed on the canvas
sprite.draw(x, y)

Contributing

I recommend following some guidelines:

  • Keep it simple, the project should be lightweight
  • 2 space indentation
  • No trailling white spaces

License

Sprite is released under the MIT License

install

npm i sprite-js

Downloadsweekly downloads

3

version

0.1.1

license

MIT

homepage

github.com

repository

Gitgithub

last publish

collaborators

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