SockLND-client
Client for SockLND server
JavaScript SDK for communicating w/ SockLND via sockets from Node.js or the browser. It's a Wrapper for Sails.io and Socket.io with straighforward funcionality with the SockLND API.
For Node.js
Why would I use this from a Node script?
Most commonly, this SDK is useful on the backend when writing tests. However, any time you'd want to use a WebSocket or Socket.io client from Node to talk to a SockLND server, you can use this module to allow for the ordinary usage you're familiar with in the browser-- namely using the socket interpreter to simulate HTTP over WebSockets.
Installation
$ npm install socklnd-client --save
Basic Usage
const SockLNDClient = ; const socklnd = ;const apikey = 'user_22b312c731ea62671674a4a2164c434e'; let socket = socklnd; socket; socket;
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For the browser
The socklnd.js
and socklnd.min.js
files can be found in dist
directory or be generated with grunt build
. You can just use the following script and use a hosted CDN.
<!-- Import SDK from CDN --> <!-- Example usage -->
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Advanced usage
The socklnd
global object contains sails
and io
properties. You can use them to extend functionality and access updated features.
autoConnect
has been disabled by default
transports
used to connect to the server
Change the In some cases you may want to change the transorts that the socket client uses to connect to the server, and vice versa. For instance, some server environments--notably Heroku--do not support "sticky load balancing", causing the "polling" transport to fail. In these cases, you should first change the transports listed in the config/sockets.js
file in your Sails app. Then change the transports in the client by setting io.sails.transports
:
Muting console.log messages
Sails.io.js console.log messages are automatically muted in production environments. You can set the environment manually via io.sails.environment
:
If not specified manually, socklnd.js will assume the development
environment unless it is loaded from a URL that ends in *.min.js
or #production
, e.g. production.min.js
or scripts.js#production
.