screeps-spawn
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1.1.1 • Public • Published

Screeps Spawn

screeps-spawn is a simple spawn manager for Screeps.

Special thanks to some members of SUN!

Documentation can be found HERE

Features:

  • Spawn Timers
  • Body Generator
  • Easy creep access.

How it works:

For each spawn request you must provide a uniqueId, a room to spawn from and a configuration object. The configuration object has 3 functions shouldSpawn, canSpawn and generateSpawnRequest that control the flow of the spawns.

shouldSpawn and canSpawn should be as light as possible and any CPU intensive code should be in generateSpawnRequest.

When you generate a spawn request you can provide an onSuccess method that will allow you to set the relevant spawn timers. Or perform over custom actions.

Spawn Requests are processed every 3 ticks.

Spawn Priority: is based purely upon the position in which the spawn requests appear within your code. If a spawn request shouldSpawn but it cant canSpawn then spawning will be paused until that request is satisfied (or the room is full). Spawn requests created first will have a higher priority.

Install:

Install via NPM in your local dev environment npm install screeps-spawn.

Or if you are using the screeps client then create a new module called 'screeps-spawn' and copy the contents of this file into it.

Import the module whenever you need to use it.

JavaScript:

const $ = require("screeps-spawn");

TypeScript:

import * as $ from "screeps-spawn";

You can rename the module to anything you like if you dont want to use $;

Important!

You must call processSpawnRequests() somewhere in your code after having generated your spawnRequests.

const $ = require("screeps-spawn");
 
module.exports = {
    loop: function () {
       // run all your code.
       superAi();
       
       // then process the requests.
       $.processSpawnRequests();
    }
}

Usage & Examples:

Spawn 1 scout every 1500 ticks.

const $ = require("screeps-spawn");
 
function scoutFromRoom(room) {
  const taskId = `${room.name}_scout`; // Unique ID.
 
  $.registerSpawnRequest(taskId, room, {
    shouldSpawn: () => $.spawnTimerCheck(taskId),
    canSpawn: () => room.energyAvailable > 50,
    generateSpawnRequest: () => ({
      body: $.generateBody(room, [MOVE], {maxSize: 1}),
      onSuccess: () => $.setTimerCycle(taskId),
    }),
  });
 
  const creeps = $.getCreeps(taskId);
   
  _.forEach(creeps, scout);
}
 
function scout(creep) {...}

Spawn 1 builder every 500 ticks (3 builders).

const $ = require("screeps-spawn");
 
function supplyBuilders(room) {
    const taskId = `${room.name}_builders`; // Unique ID.
 
    $.registerSpawnRequest(taskId, room, {
        shouldSpawn: () => $.spawnTimerCheck(taskId),
        canSpawn: () => room.energyAvailable >= 2000 || room.energyAvailable === room.energyCapacityAvailable,
        generateSpawnRequest: () => ({
            body: $.generateBody(room, [MOVE, WORK, CARRY], {maxCost: Math.min(room.energyAvailable, 2000)}),
            onSuccess: () => $.setTimerCycle(taskId, 3) 
        }),
    });
 
    const creeps = $.getCreeps(taskId);
   
    _.forEach(creeps, build);
}
 
function build(creep) {...}

One Creep every 10,000 ticks.

$.registerSpawnRequest(taskId, room, {
    shouldSpawn: () => $.spawnTimerCheck(taskId), 
    canSpawn: () => room.energyAvailable === room.energyCapacityAvailable,
    generateSpawnRequest: () => ({
        body: $.generateBody(room, [MOVE, WORK, CARRY]), 
        onSuccess: () => $.setTimer(taskId, 10000),
    }),
});

Always 3 Creeps (immediate spawn on death).

$.registerSpawnRequest(taskId, room, {
    shouldSpawn: () => $.getCreepCount(taskId) < 3, 
    canSpawn: () => room.energyAvailable === room.energyCapacityAvailable,
    generateSpawnRequest: () => ({
        body: $.generateBody(room, [MOVE, WORK, CARRY]), 
    }),
});

Spawn scaled haulers for a source.

const $ = require("screeps-spawn");
 
function sendHaulers(room, source) {
    const taskId = `hauler_${room.name}_${source.id}`;
    
    $.registerSpawnRequest(taskId, room, {
        shouldSpawn: () => $.spawnTimerCheck(taskId),
        canSpawn: () => room.energyCapacityAvailable === room.energyAvailable,
        generateSpawnRequest: () => {
            const analysis = haulerAnalysis(room, source);
            return {
                body: $.generateBody(room, [CARRY, CARRY, MOVE], {maxCost: analysis.maxCostPerCreep}),
                onSuccess: () => $.setTimerCycle(taskId, analysis.targetCreeps),
            }
        }
    });
    
    const haulers = $.getCreeps(taskId);
    
    _.forEach(haulers, haul);
}
 
function haulerAnalysis(room, source) {
    const pathLength = room.storage ? PathFinder.search(room.storage.pos, {pos: source.pos, range: 1}).path.length : 25;
    const carryPartsRequired = Math.ceil(source.energyCapacity / 300 * pathLength * 2 / 50 * 1.2);
    const maxCarryParts = Math.floor(room.energyCapacityAvailable / BODYPART_COST[CARRY] * 0.666);
    const ratio = carryPartsRequired / maxCarryParts;
    const energyModifier = ratio <= 1 ? ratio : ratio / Math.ceil(ratio);
    
    return {
        targetCreeps: ratio <= 1 ? 1 : Math.min(Math.ceil(ratio), 5),
        maxCostPerCreep: Math.ceil(room.energyCapacityAvailable * energyModifier),
    };
}
 
function haul(creep) {...}

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1.1.1

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