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score-js

score.js

A small javascript module to add levels, checkpoints and badges to a linear score.

See the demo or read an introduction

Quick usage

var score = new Score();
 
// set score 
score.set(123);
 
// increase score by 1 
score.increment();
 
// increase score by 10 
score.increment(10);
 
// decrease score by 1 
score.decrement();
 
// get scorecard 
score.scorecard();

scorecard returns...

{
    score:123 // current total score 
    title:"Gorilla", // current title 
    quote:"You're a true soldier" // current quote 
    level:2, // current level 
    levelscore:23, // current level score 
    leveltotal:200, // current level total 
    levelprogress:11.51,  // percentage % 
    totalprogress:34.45,  // percentage % 
    levelup: false, // did we just level up? 
    totallevels:10  // total levels 
    prestige:0  // prestige level see below 
}

lib/score.js comes with 10 levels as default. lib/score-basic.js comes with none. The default levels can be replaced with custom levels using the setup below.

Setup

var score = new Score(
    {
        persistant:true // uses localStorage -  default: true 
        callback:function(){...} // callback when levelling up 
        levels:  // custom levels 
        [
            {
                "checkmark": 0,
                "status": "noob",
                "quote": "You're just a little newbie"
            }, 
            {
                "checkmark": 500,
                "status": "champion",
                "quote": "You're halfway there"
            }, 
            {
                "checkmark": 1000,
                "status": "legend",
                "quote": "You made it!"
            }
        ]
    }
);

Multipliers

Handy when you want to give your user double or triple points for a given duration.

// multiply all increments and decrements by 2 from now on 
score.multiplier(2);
 
// multiply all increments and decrements by 3 for the next 5 seconds 
score.multiplier(3, 5000);
 
// multiply all increments and decrements by 4 for the next 5 seconds  
// with a callback 
score.multiplier(4, 5000, function(){ ... });

Prestige levels

To provide an infinite score, you can allow your players to reset their score after completing all levels.

score.prestige();

This resets the score to 0 and increments scorecard.prestige. This only works if scorecard.totalprogress is 100%.

License

The MIT License

Copyright (c) 2010-2014 Nic Mulvaney

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Written by Mulhoon 2014. Please report any issues or suggestions.