# rift

Javascript Game Math Library

# Rift

Javascript Toolkit for Game Devs. This is not a game engine but a math library. This solves writing the same math formulas over and over. Rift is similar to the Math class, it has no state and its global.

Rift supports NodeJS and every modern browser.

``````npm install rift
``````

Below are some use cases of Rift.

``````var tileSize = 30;

.on("mousemove", function(x, y){

var tileX = Rift.tile(x, tileSize);
var tileY = Rift.tile(y, tileSize);

player.x = tileX * size;
player.y = tileY * size;

});
``````
``````var tileSize = 30;

.on("mousemove", function(x, y){

var isoX = Rift.isoX(x, y, tileSize);
var isoY = Rift.isoY(x, y, tileSize);

player.x = Rift.worldIsoX(isoX, isoY, tileSize);
player.y = Rift.worldIsoY(isoX, isoY, tileSize);

});
``````
``````var player = new Player();

// return integer number between 20 - 100
var randomGold = Rift.randomInt(20, 100);

player.giveGold(randomGold);

// return random element
var randomItem = Rift.random([item1, item2]);

player.giveItem(randomItem);

player.stats = {str: 10, dex: 5, vit: 4, int: 7};

// return random property
var randomStatDown = Rift.random(player.stats);

player.stats[randomStatDown] /= 2;
``````
``````var player = new Player();
var monster = new Monster();

var distance = Rift.distance(player.x, player.y, monster.x, monster.y);

if(Rift.hitTest(player.x, player.y, player.width, player.height,
monster.x, monster.y, monster.width, monster.height)){
// we hit
}
``````

0.1.1

• First release