Rift
Javascript Toolkit for Game Devs. This is not a game engine but a math library. This solves writing the same math formulas over and over. Rift is similar to the Math class, it has no state and its global.
Install
Rift supports NodeJS and every modern browser.
npm install rift
Usage
Below are some use cases of Rift.
Tile-based Games
var tileSize = 30;
.on("mousemove", function(x, y){
var tileX = Rift.tile(x, tileSize);
var tileY = Rift.tile(y, tileSize);
player.x = tileX * size;
player.y = tileY * size;
});
Isometric Games
var tileSize = 30;
.on("mousemove", function(x, y){
var isoX = Rift.isoX(x, y, tileSize);
var isoY = Rift.isoY(x, y, tileSize);
player.x = Rift.worldIsoX(isoX, isoY, tileSize);
player.y = Rift.worldIsoY(isoX, isoY, tileSize);
});
Random Helpers
var player = new Player();
// return integer number between 20 - 100
var randomGold = Rift.randomInt(20, 100);
player.giveGold(randomGold);
// return random element
var randomItem = Rift.random([item1, item2]);
player.giveItem(randomItem);
player.stats = {str: 10, dex: 5, vit: 4, int: 7};
// return random property
var randomStatDown = Rift.random(player.stats);
player.stats[randomStatDown] /= 2;
Math
var player = new Player();
var monster = new Monster();
var distance = Rift.distance(player.x, player.y, monster.x, monster.y);
if(Rift.hitTest(player.x, player.y, player.width, player.height,
monster.x, monster.y, monster.width, monster.height)){
// we hit
}
Change Log
0.1.1
- First release