Neptune: Planet or Myth?


    2.0.0 • Public • Published

    Remixin version build status

    Remixin is the aspect-oriented mixin library developed and in use at SoundCloud. It is inspired by Twitter's advice.js and Joose.

    For an introduction about why you'd want to use a mixin library, Angus Croll and Dan Webb from Twitter gave a good talk about the concept and Angus blogged on the subject.


    Install the package via npm:

    npm install remixin

    And then import it:

    import { Mixin } from 'remixin';

    Alternatively, download a browser-ready version from the unpkg CDN:

    <script src=""></script> <!-- creates window._ -->
    <script src=""></script> <!-- creates window.remixin -->

    (Underscore.js is a dependency and needs to be included first.)


    • Create a new mixin using mixin = new Mixin(modifiers)
    • Apply a mixin to an object, using mixin.applyTo(object)
    • Pass options to a mixin which has a custom apply method using mixin.applyTo(object, options)
    • Curry options into a mixin using curried = mixin.withOptions(options)
    • Combine mixins by using combined = new Mixin(mixin1, [mixin2, ...], modifiers)


    When defining a mixin, there are several key words to define method modifiers:

    • before: {Object.<String,Function>}
      • defines methods to be executed before the original function. It has the same function signature (it is given the same arguments list) as the original, but can not modify the arguments passed to the original, nor change whether the function is executed.
    • after: {Object.<String,Function>}
      • The same as before, this has the same signature, but can not modify the return value of the function.
    • around: {Object.<String,Function>}
      • defines methods to be executed 'around' the original. The original function is passed as the first argument, followed by the original arguments. The modifier function may change the arguments to be passed to the original, may modify the return value, and even can decide not to execute the original. Given the power that this provides, use with care!
    • requires: {Array.<String>}
      • an array of property names which must exist on the target object (or its prototype). Basically defines an expected interface.
    • requirePrototype: {Object}
      • this prototype should be present on the target object's prototype chain. can be used to specify what 'class' target should be or from what prototype it should inherit from.
    • override: {Object.<String,*>}
      • properties or methods which specifically should override the values already defined on the target object.
    • defaults: {Object.<String,*>}
      • properties or methods which should be applied to the target object only if they do not already exist on that object. Properties defined in the prototype chain will be overridden.
    • merge: {Object.<String,Array|Object|String}
      • a map of objects, arrays or strings to apply to the target object, merging with existing properties if they already exist. The merge strategy used depends on the data type used in the mixin:
        • Arrays are concatenated, ensuring uniqueness.
        • Objects are extended without replacing existing keys. That is, it uses _.extend({}, mixin.obj, target.obj).
        • Strings are treated like space-separated token lists: concatenated, ensuring uniqueness.

    All other keys are copied onto the target object unless that key already exists. If overriding these keys is desired, then it should be defined in the override block. If a default implementation is desired, then it should be defined in the defaults block.

    Incorrect use of these modifiers will throw an error if Mixin.debug is set to true. For example, if a field declared in requires is not found, or if a before is applied on a non-function. By default, Mixin.debug is false.

    Custom applyTo

    If custom code is required for your mixin, then defining a key named applyTo allows a custom method to be executed when the mixin is applied. This method is passed two arguments: the target object and any options defined by the calling code:

    zoomable = new Mixin({
     applyTo(obj, options) {
       this.extend(obj, {
         zoom() {
           this.width *= options.zoomRatio;
           this.height *= options.zoomRatio;
    zoomable.applyTo(MyCanvasObject.prototype, { zoomRatio: 2 });

    All of the standard modifier names (eg: after, around, before) are available in the context, as well as extend to add new properties.

    Currying options

    Taking the example from above, sometimes it's more convenient to have the options curried into the mixin already. For this, use .withOptions which will return a new mixin with those options stored. For example:

    var standardDPI = zoomable.withOptions({ zoomRatio: 1});
    var highDPI = zoomable.withOptions({ zoomRatio: 2 });

    Combining mixins

    Sometimes, one mixin will necessitate the target object also having another mixin. For example, you might have a mixin which gives a View the behaviour of a drop-down menu. Drop-down menus have some shared behaviour with other overlays, such as modal dialogues. These can be combined into a single mixin, to hide the implementation from the class which requires the combined behaviour:

    overlay = new Mixin({
      merge: {
        events: {
          'click .closeButton': 'onCloseClick'
      show() { ... },
      hide() { ... },
      onCloseClick() {
    dropDownMenu = new Mixin(overlay, {
      after: {
        onCloseClick() {
    ProfileButton = View.extend({ ... });

    Any number of mixins can be combined into one:

    megaMixin = new Mixin(mixin1, mixin2, mixin3, mixin4, {});


    To build the source:


    To run the tests:

    make test

    To see a coverage report:

    make coverage


    npm i remixin

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    • janmonschke
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