react-native-webgl-arkit

0.1.1 • Public • Published

react-native-webgl-arkit

ARKit camera layer that is interactable with THREE.js WebGL layer on top.

Example of use

class App extends Component {
 
  // Perspective Camera
  camera = new THREE.PerspectiveCamera();
 
  // Ambient Light
  light = new THREE.AmbientLight(0xFFFFFF);
 
  onContextCreate = (gl) => {
    const rngl = gl.getExtension('RN');
    const { drawingBufferWidth: width, drawingBufferHeight: height } = gl;
 
    const renderer = new THREE.WebGLRenderer({ ... }); // See react-native-webgl
    renderer.setClearColor(0x000000, 0); // Make the renderer transparent
 
    this.camera.width = width; // Set width and height of camera
    this.camera.height = height;
 
    const animate = () => {
      // Update camera position
      this.camera.position.setFromMatrixPosition(this.camera.matrixWorld);
 
      renderer.render(this.scene, this.camera);
      requestAnimationFrame(animate);
      
      gl.flush();
      rngl.endFrame();
    };
    animate();
  }
 
  render() {
    return (
      <View>
        <Camera
          camera={this.camera}
          ambientLight={this.light}
          style={StyleSheet.absoluteFill}
        />
        <WebGLView
          style={StyleSheet.absoluteFill}
          onContextCreate={this.onContextCreate}
        />
      </View>
    );
  }
}

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Install

npm i react-native-webgl-arkit

Weekly Downloads

5

Version

0.1.1

License

MIT

Unpacked Size

83.1 kB

Total Files

24

Last publish

Collaborators

  • birkir