react-native-simple-peer
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0.1.5 • Public • Published

react-native-simple-peer

To building Simple WebRTC video, voice, and data channels through peer-to-peer WebRTC-based mobile Application

features

  • concise, node.js style API for WebRTC
  • works in node and the browser!
  • supports video/voice streams
  • supports data channel
  • supports advanced options like:

Example Source Codes

Installation

NPM

npm install react-native-simple-peer

Yarn

 yarn add react-native-simple-peer

Usage

A simpler example

This example create two peers in the same page.

data channels

import RNSimplePeer from "react-native-simple-peer";
import { mediaDevices, RTCPeerConnection, RTCIceCandidate, RTCSessionDescription, } from "react-native-webrtc"

const peer1 = new RNSimplePeer({ initiator: true, webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription  })
const peer2 = new RNSimplePeer({ webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })

peer1.on('signal', data => {
  // when peer1 has signaling data, give it to peer2 somehow
  peer2.signal(data)
})

peer2.on('signal', data => {
  // when peer2 has signaling data, give it to peer1 somehow
  peer1.signal(data)
})

peer1.on('connect', () => {
  // wait for 'connect' event before using the data channel
  peer1.send('hey peer2, how is it going?')
})

peer2.on('data', data => {
  // got a data channel message
  console.log('got a message from peer1: ' + data)
})

video/voice

Video/voice is also super simple! In this example, peer1 sends video to peer2.

import RNSimplePeer from "react-native-simple-peer";
import { mediaDevices, RTCPeerConnection, RTCIceCandidate, RTCSessionDescription, } from "react-native-webrtc"

// get video/voice stream
  mediaDevices.getUserMedia({
            audio: true,
            video: {
                width: 640,
                height: 480,
                frameRate: 30,
                facingMode: "user",
                deviceId: videoSourceId
            }
        }).then(gotMedia).catch(() => {})

function gotMedia (stream) {
  var peer1 = new RNSimplePeer({ initiator: true, stream: stream, webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } });

  var peer2 = new RNSimplePeer({ webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })

  peer1.on('signal', data => {
    peer2.signal(data)
  })

  peer2.on('signal', data => {
    peer1.signal(data)
  })

  peer2.on('stream', stream => {
    // got remote video stream, now let's show it in a video tag
        let peerStream = stream
        if (stream.currentTarget && stream.currentTarget._remoteStreams) {
            peerStream = stream.currentTarget._remoteStreams[0];
       }
  })
}

For two-way video, simply pass a stream option into both Peer constructors. Simple!

RNSimplePeer Configs

key props type defualts descriptions
initiator boolean false set to true if this is the initiating peer
channelConfig RTCDataChannelInit/undefined {} custom webrtc data channel configuration
channelName string/undefined Random String custom webrtc data channel name
config RTCConfiguration/undefined { iceServers: [ { urls: [ 'stun:stun.l.google.com:19302', 'stun:global.stun.twilio.com:3478'] } ], sdpSemantics: 'unified-plan'} custom webrtc configuration
offerOptions RTCOfferOptions/undefined {} custom offer options
answerOptions RTCAnswerOptions/undefined {} custom answer options
sdpTransform Function (instance, sdp) => {} function to transform the generated SDP signaling data
streams Array/undefined undefined video/voice streams
stream MediaStream/undefined undefined video/voice stream
trickle boolean false set to false to disable trickle ICE and get a single 'signal' event
allowHalfTrickle boolean false determines how long to wait before providing an offer or answer
iceCompleteTimeout number 5000 how long to wait before providing an offer or answer
debugConsole boolean true to show debug console
webRTC Object {RTCIceCandidate, RTCPeerConnection, RTCSessionDescription} Set Webrtc classess

RNSimplePeer Methods

Method descriptions
peer.signal(data) Call this method whenever the remote peer emits a peer.on('signal') event. The data will encapsulate a webrtc offer, answer, or ice candidate.
peer.send(data) Send text/binary data to the remote peer.
peer.addStream(stream) Add a MediaStream to the connection.
peer.removeStream(stream) Remove a MediaStream from the connection.
peer.addTrack(track, stream) Add a MediaStreamTrack to the connection. Must also pass the MediaStream you want to attach it to.
peer.removeTrack(track, stream) Remove a MediaStreamTrack from the connection. Must also pass the MediaStream that it was attached to.
peer.replaceTrack(oldTrack, newTrack, stream) Replace a MediaStreamTrack with another track. Must also pass the MediaStream that the old track was attached to.
peer.addTransceiver(kind, init) Add a RTCRtpTransceiver to the connection. Can be used to add transceivers before adding tracks. Automatically called addTrack.
peer.destroy([err]) Destroy and cleanup If the optional err parameter is passed, then it will be emitted as an 'error' event on the stream.

RNSimplePeer Events

Event descriptions
peer.removeAllListeners('close') removing all registered close-event listeners
peer.on('signal', data => {}) Fired when the peer wants to send signaling data to the remote peer.
peer.on('connect', () => {}) Fired when the peer connection and data channel are ready to use.
peer.on('data', data => {}) Received a message from the remote peer (via the data channel).
peer.on('stream', stream => {}) Received a remote video stream
peer.on('track', (track, stream) => {}) Received a remote audio/video track. Streams may contain multiple tracks.
peer.on('close', () => {}) Called when the peer connection has closed.
peer.on('error', (err) => {}) Fired when a fatal error occurs. Usually, this means bad signaling data was received from the remote peer.

duplex stream

Peer objects are instances of stream.Duplex. They behave very similarly to a net.Socket from the node core net module. The duplex stream reads/writes to the data channel.

var peer = new RNSimplePeer(props)
// ... signaling ...
peer.write(new Buffer('hey'))
peer.on('data', function (chunk) {
  console.log('got a chunk', chunk)
})

error codes

Errors returned by the error event have an err.code property that will indicate the origin of the failure.

Possible error codes:

  • ERR_WEBRTC_SUPPORT
  • ERR_CREATE_OFFER
  • ERR_CREATE_ANSWER
  • ERR_SET_LOCAL_DESCRIPTION
  • ERR_SET_REMOTE_DESCRIPTION
  • ERR_ADD_ICE_CANDIDATE
  • ERR_ICE_CONNECTION_FAILURE
  • ERR_SIGNALING
  • ERR_DATA_CHANNEL
  • ERR_CONNECTION_FAILURE

connecting more than 2 peers?

The simplest way to do that is to create a full-mesh topology. That means that every peer opens a connection to every other peer. To illustrate:

full mesh topology

To broadcast a message, just iterate over all the peers and call peer.send.

So, say you have 3 peers. Then, when a peer wants to send some data it must send it 2 times, once to each of the other peers. So you're going to want to be a bit careful about the size of the data you send.

Full mesh topologies don't scale well when the number of peers is very large. The total number of edges in the network will be full mesh formula where n is the number of peers.

For clarity, here is the code to connect 3 peers together:

Peer 1

// These are peer1's connections to peer2 and peer3
var peer2 = new RNSimplePeer({ initiator: true, webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })
var peer3 = new RNSimplePeer({ initiator: true, webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })

peer2.on('signal', data => {
  // send this signaling data to peer2 somehow
})

peer2.on('connect', () => {
  peer2.send('hi peer2, this is peer1')
})

peer2.on('data', data => {
  console.log('got a message from peer2: ' + data)
})

peer3.on('signal', data => {
  // send this signaling data to peer3 somehow
})

peer3.on('connect', () => {
  peer3.send('hi peer3, this is peer1')
})

peer3.on('data', data => {
  console.log('got a message from peer3: ' + data)
})

Peer 2

// These are peer2's connections to peer1 and peer3
var peer1 = new RNSimplePeer({ webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })
var peer3 = new RNSimplePeer({ initiator: true, webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })

peer1.on('signal', data => {
  // send this signaling data to peer1 somehow
})

peer1.on('connect', () => {
  peer1.send('hi peer1, this is peer2')
})

peer1.on('data', data => {
  console.log('got a message from peer1: ' + data)
})

peer3.on('signal', data => {
  // send this signaling data to peer3 somehow
})

peer3.on('connect', () => {
  peer3.send('hi peer3, this is peer2')
})

peer3.on('data', data => {
  console.log('got a message from peer3: ' + data)
})

Peer 3

// These are peer3's connections to peer1 and peer2
var peer1 = new RNSimplePeer({webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })
var peer2 = new RNSimplePeer({webRTC: { RTCPeerConnection,  RTCIceCandidate, RTCSessionDescription } })

peer1.on('signal', data => {
  // send this signaling data to peer1 somehow
})

peer1.on('connect', () => {
  peer1.send('hi peer1, this is peer3')
})

peer1.on('data', data => {
  console.log('got a message from peer1: ' + data)
})

peer2.on('signal', data => {
  // send this signaling data to peer2 somehow
})

peer2.on('connect', () => {
  peer2.send('hi peer2, this is peer3')
})

peer2.on('data', data => {
  console.log('got a message from peer2: ' + data)
})

memory usage

If you call peer.send(buf), simple-peer is not keeping a reference to buf and sending the buffer at some later point in time. We immediately call channel.send() on the data channel. So it should be fine to mutate the buffer right afterward.

However, beware that peer.write(buf) (a writable stream method) does not have the same contract. It will potentially buffer the data and call channel.send() at a future point in time, so definitely don't assume it's safe to mutate the buffer.

connection does not work on some networks?

If a direct connection fails, in particular, because of NAT traversal and/or firewalls, WebRTC ICE uses an intermediary (relay) TURN server. In other words, ICE will first use STUN with UDP to directly connect peers and, if that fails, will fall back to a TURN relay server.

In order to use a TURN server, you must specify the config option to the Peer constructor. See the API docs above.

Donate

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT

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  • ajithab