node package manager


Random Color

A tiny script for generating attractive random colors. See the results on the demo.


randomColor is available minified on cdnjs. It is also distributed on npm and bower.

npm install randomcolor

randomColor has been ported to C#, C++, Go, PHP, Python, Swift, Objective-C, Java and R.


You can pass an options object to influence the type of color it produces. The options object accepts the following properties:

Hue – Controls the hue of the generated color. You can pass a string representing a color name: red, orange, yellow, green, blue, purple, pink and monochrome are currently supported.

Luminosity – Controls the luminosity of the generated color. You can specify a string containing bright, light or dark.

Count – An integer which specifies the number of colors to generate.

Seed - An integer or string which when passed will cause randomColor to return the same color each time.

Format – A string which specifies the format of the generated color. Possible values are rgb, rgba, rgbArray, hsl, hsla, hslArray and hex (default).

Alpha – A decimal between 0 and 1 which specifies the alpha amount of rgba and hsla formats. Defaults to a random value.


// Returns a hex code for an attractive color 
// Returns an array of ten green colors 
   count: 10,
   hue: 'green'
// Returns a hex code for a light blue 
   luminosity: 'light',
   hue: 'blue'
// Returns a hex code for a 'truly random' color 
   luminosity: 'random',
   hue: 'random'
// Returns a bright color in RGB 
   luminosity: 'bright',
   format: 'rgb' // e.g. 'rgb(225,200,20)' 
// Returns a dark RGB color with random alpha 
   luminosity: 'dark',
   format: 'rgba' // e.g. 'rgba(9, 1, 107, 0.6482447960879654)' 
// Returns a dark RGB color with specified alpha 
   luminosity: 'dark',
   format: 'rgba',
   alpha: 0.5 // e.g. 'rgba(9, 1, 107, 0.5)', 
// Returns a light HSL color with random alpha 
   luminosity: 'light',
   format: 'hsla' // e.g. 'hsla(27, 88.99%, 81.83%, 0.6450211517512798)' 


This project is dedicated to the public domain.

To do

More generally, it might be a good idea to consider using other color models.

  1. When returning an array of multiple colors, try to make each color as distinct as possible. Make sure each color is distinct to its neighbours.
  2. Improve attractive dark color generation, currently they're a touch murky.
  3. Improve the color dictionary
  • definition of hue values and attractive luminosity bounds
  • think about how to store hue aliases (e.g. fuschia) or subranges (e.g teal)
  • think about making a little point and click tool for defining your own luminosity bounds and customizing the color dictionary
  1. Think about how to return seeds.
  2. Think about adding feature to return complementary & contrasting colors, as well as color triads, tetrads etc. Other libraries might already do this better though.
  3. Think about adding a scheme options which would return a dominant color, as well as secondary, tertiary color and primary and secondary text colors. This might be a bad idea.
  4. Add a feature to return random colors close to a provided hex