mutate constructors into a poolable form
release'd (to reduce garbage generation by reusing
objects; useful in games where you want to avoid GC at all costs).
thisx = xthisy = ythisz = zconsole.log'released'Point = pooledPointvar p = Point0 0 0prelease // -> "released"console.logPointpooled // -> 1var p2 = Point12 12 12console.logPointpooled // -> 0console.logPointextant // -> 1console.logp2 === p // truePointallocate100 12 21 1 // preallocate 100 Point objects// with arguments
Create a pooled constructor from an existing constructor.
shouldSeal is true, resultant objects will be
Object.seal'd before being returned.
Forward the arguments to the original constructor and create a new instance.
Get the number of currently held instances of
Get the number of currently pooled (released) instances of
newcons instances into the pool. Forward the provided arguments to them.
Returns the number of currently pooled objects.
Releases this instance. You should get rid of the reference to it in your code, as some other code might reuse this object at later point.
If there is an
onrelease method on the object, it'll get called.