pixl-class-util

1.0.1 • Public • Published

Overview

class-util is a simple class utility module, which can do things like asyncify methods, mix-in other classes, add event support, and more. It does this by providing custom helper functions that augment an ES2015 class.

Features

  • Provide an easy API to augment classes with additional features.
  • Support for multiple mix-ins, will merge methods from multiple classes.
  • Optional easy way to mix-in the Node.js EventEmitter class.
  • Optional hook system (async event emitters).
  • Optional conversion of callback methods to async ones.
  • No dependencies.

Usage

Use npm to install the module:

npm install pixl-class-util

Then use require() to load it in your code:

const { asyncify, mixin, eventify, hookify } = require('pixl-class-util');

Then call one of the following helper functions:

asyncify

VOID asyncify( CLASS, METHODS )

Node.js version 8 introduced native support for the async/await pattern. If your class has callback-based methods that you want to auto-convert into async/await, simply call asyncify() and specify your list of callback methods:

class Sleeper {
	sleep(milliseconds, callback) {
		// sleep for N milliseconds, then fire callback
		setTimeout( function() { callback(); }, milliseconds );
	}
}
asyncify( Sleeper, ['sleep'] );

This will convert the sleep() method to async, making it instantly ready for async/await (but still supporting callbacks simultaneously). Example usage:

let snooze = new Sleeper();

(async function() {
	await snooze.sleep( 1000 ); // waits for 1 second here
	console.log("This happened 1 second later!");
})();

If you only want some of your methods to be asyncified, specify a regular expression, to match against all of your class method names. If the pattern matches, the function will be converted. Example:

asyncify( Sleeper, /^(sleep|someOtherFunction)$/ );

Note that in order for your methods to be async-compatible, they must accept a callback as the final argument, and that callback must be called using the standard Node.js convention (i.e. (err) or (err, result)). The error must be the first argument sent to the callback (or false/undefined on success), and a result, if any, must be the second argument.

Async Return Values

If your method's callback is fired using the typical (err, result) arguments, such as this:

class Soda {
	pour(callback) {
		setTimeout( function() {
			callback( null, "8oz" );
		}, 250 );
	}
}
asyncify( Soda, ['pour'] );

Then you can access the result using async in this way:

let drink = new Soda();

try {
	let result = await drink.pour();
	console.log(result);
}
catch (err) {
	throw err;
}

However, if your callback has multiple result arguments, like this:

class Soda {
	pour(callback) {
		setTimeout( function() {
			callback( null, 8, "oz" );
		}, 250 );
	}
}
asyncify( Soda, ['pour'] );

They will be returned in an array which you can destruct like this:

let drink = new Soda();

try {
	let [amount, units] = await drink.pour();
	console.log(amount, units);
}
catch (err) {
	throw err;
}

Finally, for ultimate control over the async conversion, you can pre-declare the names of your callback arguments in the __asyncify property, by setting it to an object containing the function names as keys, and the argument names as array items. Then, the result can be awaited as a destructed object with named keys. Here is how to set this up in the class:

class Soda {
	pour(callback) {
		setTimeout( function() {
			callback( null, 8, "oz" ); // fire callback as usual
		}, 250 );
	}
}
asyncify( Soda, {
	pour: ['amount', 'units'] // declare pour() callback arg names here
} );

And here is how to await it:

let drink = new Soda();

try {
	let { amount, units } = await drink.pour();
	console.log(amount, units);
}
catch (err) {
	throw err;
}

The idea here is that the calling code can select which of the arguments it wants. For example, we can omit units and only fetch amount:

let { amount } = await drink.pour();

mixin

VOID mixin( CLASS, MIXINS, [FORCE] )

Using class-util you can simply merge in one or more "mix-in" classes using the mixin() function. This will import all the public methods, fields and static members from the specified classes, excluding constructors and private properties. Example:

class Liquid {
	flavor = 'sweet';
}

class Glass {
	size = 8;
}

class Soda {
	drink() {
		console.log("Yum, " + this.size + " oz of " + this.flavor + " drink!");
	}
}

mixin( Soda, [Liquid, Glass] );

In the above example we are importing all the fields of the Liquid and Glass classes into our Soda class. Then, they are accessible using the normal this keyword, as if they were defined in the Soda class.

I often use mix-ins to spread my larger classes across multiple source files, like this:

mixin( Soda, [ 
	require('./liquid.js'), 
	require('./glass.js') 
] );

Then in each of those files (liquid.js and glass.js) I would export the entire class using module.exports.

Note that mix-in methods, fields and static properties will only be imported if they aren't already defined in your class. Meaning, they will not clobber any existing class members. This is designed to emulate the behavior of multiple inheritance. You can override this behavior by passing true as the 3rd argument to mixin(), which will overwrite everything.

If the mix-in classes you are importing have their own parent classes, those should be explicitly listed in the array passed to mixin(). Meaning, the prototype chain of the mix-ins themselves is not automatically imported -- only the top-level methods and static properties on the specified class are merged in. You'll need to specify mix-in parent classes if you want those merged in as well.

Note: Mix-in classes should not have a constructor.

eventify

VOID eventify( CLASS )

I find myself frequently inheriting from Node's EventEmitter in my classes, so I added a shortcut for it in class-util. Simply call eventify(), and your class will magically become an EventEmitter. Example:

class Party {
	start() {
		console.log("Let's get this party started!");
		this.emit('dance');
	}
}
eventify( Party );

let birthday = new Party();
birthday.on('dance', function() {
	console.log("I'm dancing!");
} );
birthday.start();

hookify

VOID hookify( CLASS )

Taking event listeners one step further, class-util introduces an optional "hook" system for use in your classes, where custom events can be hooked, and you can run asynchronous operations in each listener. If multiple listeners are registered on a given hook, they are all fired in sequence. If any listener returns an error, the sequence is aborted, and the error passed to the original caller.

Your listeners can be either callback based, or native async functions. To enable hooks in your class, simply call hoofify(). Example:

class Party {
	start() { console.log("The party has finally started."); }
}
hookify( Party );

let birthday = new Party();

birthday.registerHook( 'prestart', function(item, callback) {
	// delay the party by 100ms
	setTimeout( function() { callback(); }, 100 );
} );

birthday.fireHook( 'prestart', "Get ready!", function(err) {
	// all prestart hooks completed, let's go
	// this will run about 100ms later
	birthday.start();
});

The idea here is similar with events, where one or more listeners can be registered, but in this case the hooks fire in an asynchronous manner, each with a callback to advance to the next listener, or to complete the hook sequence. In fact, the whole system can be used with native async functions (in Node 8+). Example:

class Party {
	start() { console.log("The party has finally started."); }
}
hookify( Party );

// simple async sleep helper function
const sleep = (delay) => new Promise((resolve) => setTimeout(resolve, delay));

(async function() {
	let birthday = new Party();

	birthday.registerHook( 'prestart', async function(item) {
		// do something async here
		await sleep(100);
	} );
	
	await birthday.fireHook( 'prestart', "Get ready!");
	
	// all async prestart hooks completed, let's go
	birthday.start();
})();

License

The MIT License

Copyright (c) 2024 Joseph Huckaby

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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