Super fast 2D rendering engine for browserify, that uses WebGL with a context 2d fallback.
node-pixi matches the public Pixi.JS API, but now modular with browserify. In a later major version, the public API and architecture may change to no longer match Pixi.JS. If/when such a split occurs the project's major version and branching will be updated occordingly, and the latest major version with full compatibility with Pixi.JS will containue to be maintained.
Basically I am open to MAJOR refactors if appropriate. In the future, the goals may differ from Pixi.JS, and I may streamline things to only on WebGL, and maybe sooner rather than later (Saying goodbye to context 2d). This is all a maybe, as the web is moving fast, and Pixi.JS may actually make this move before this project.
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also its fast.
This content is released under the (http://opensource.org/licenses/MIT) MIT License.
npm install pixi
Once installed as a
node_module, it can now be used in node and with browserify.
// Require pixi modulevar pixi = require'pixi';// You can use either WebGLRenderer or CanvasRenderervar renderer = pixiWebGLRenderer800 600;documentbodyappendChildrendererview;var stage = ;var bunnyTexture = pixiTexturefromImage"bunny.png";var bunny = bunnyTexture;bunnypositionx = 400;bunnypositiony = 300;bunnyscalex = 2;bunnyscaley = 2;stageaddChildbunny;requestAnimationFrameanimate;bunnyrotation += 0.01;rendererrenderstage;requestAnimationFrameanimate;
You can completely bypass requiring the main
pixi module, and go directly for the submodules. Doing this makes sure you only require what you need when you need it.
// Require modulesvar Sprite = require'pixi/display/Sprite';var Stage = require'pixi/display/Stage';var Texture = require'pixi/textures/Texture';var WebGLRenderer = require'pixi/renderers/webgl/WebGLRenderer';var renderer = WebGLRenderer800 600;documentbodyappendChildrendererview;var stage = ;// ... etc ...
npm install -g grunt-cli
Get the source:
git clone https://github.com/drkibitz/node-pixi.git
Within your clone repository, install the
devDependencies using NPM:
cd path/to/clone/npm install
You should now be able to build node-pixi with Grunt:
Look in the
Gruntfile.js for task configuration.
It's important to clone the source, and not assume that the source is the same is what is published to NPM. The package on NPM is and should be considered a distributed release only, and is not compatible with the build process outlined here. To avoid any confusion about this, the published package.json has NO
devDependencies, while the
devDependencies of the source
The source may still be installed via NPM directly from Github. There are a few ways to define a URL to do this, just read npm-faq. If meant as a package dependency, I prefer using Github tarballs rather than the Git protocol to avoiding transferring the history. This is a significantly faster installation:
npm install https://github.com/drkibitz/node-pixi/archive/master.tar.gz
The default task is only slightly different from the task meant for continious integration. Both tasks build and test the bundles for debug and release, and copy the bundles to the dist directory, which are meant to be committed only by a repository maintainer. The difference is the default task creates project analysis reports using plato, and the ci task submits code coverage.
Want to contribute to node-pixi? Just make a pull request or a suggestion on Github. Please make sure you write tests, and run them before committing changes.
If you followed the steps in the Build section, then you can now run the tests locally: