Adds game.debug.object()
, a generic object display.
Use
gamedebugobjectobj x y // Options: (optional; these are defaults) boldLabel: true color: 'white' // 'auto' to color by value type filter: null // (val, key) -> true (include) or false (skip) keys: null // ['key', …] : Include only these keys. You can get non-enumerable and inherited properties this way. label: null // Printed at top map: null // Transform values by `obj.map(mapFunc)` precision: 2 // Number precision (decimal digits) sort: false // Sort by key;