OneAnime.js
OneAnime.js is a random image server, the original purpose is to allow visitors to see a different blog header.
Benefit
- It convert your images into
.webp
format automaticlly. It save your bandwidth and traffic. - Can be used in production after easy configurion.
Requirement
- Node.js 8.5+
- GraphicsMagick or ImageMagick WITH WebP support
Configurion
First, you should get a template configure file via oneanime init
command. It will be copied into your current working directory.
{
"path": ".",
"serverAddress": "0.0.0.0",
"serverPort": 8086,
"enableWebP": true,
"useImageMagick": false
}
-
path
:The path where the image collection is located. Can be relative to the path where the configuration file is located -
serverAddress
:The server listens on the IP address. Note that 0.0.0.0 will cause the OneAnime.js server to be directly accessible on the extranet -
serverPort
:The port on which the server is listening -
enableWebP
:Whether to enable WebP conversion -
useImageMagick
: Use ImageMagick instead of GraphicsMagick
You can put the collection of images in the directory you specified (path
), only need to access the correct address when requested. For example, if you place an image in the image / photos directory, you can request photos
directly. Each image folder requires at least two valid images, otherwise it will be ignored.
Accepted image type: jpg
, jpeg
, gif
, png
Execute
After the configuration is complete, start your OneAnime.js server:
oneanime /path/to/your/config.json
We recommend using tools such as pm2 or systemd to ensure that the server is up and running.
Cache
In order to reduce unnecessary waste of resources, each time OneAnime.js performs a conversion operation, the conversion result is cached and saved to the .oneanime
folder under each image folder.
Under normal circumstances it is not recommended to clean up the cache, but if you really need, directly delete .oneanime
from each image folder.
License
Used BSD 3-Clause License.