offliner.js

1.0.0 • Public • Published

Offliner

Offliner is a library that implements a lifecycle for web applications utilizing service workers. The primary goal of offliner is to enable developers to provide an offline experience for their applications and easily dispatch updates to users as needed.

Compatibility

Service workers are still a very new technology, which means the progress of implementation varies across platforms. As of June 25th, 2015, this technology can be used in the following browsers:

For Firefox OS you will need to configure some things before using.

Pay attention to the progress of Service Workers implementations and review the W3C draft for more information. Ongoing discussions that may affect the implementation of service workers can be followed in github issues.

Demo

There is a documented demo in the /demo folder. You will have to change the protocol to https in order for this demo link to work. (It automatically changes to http when you first access the link.)

To run locally, clone this repo and run an npm install from the root directory. Then start a webserver with:

$ gulp webserver

Navigate to demo/index.html to see the demo in action. Shut the webserver down after visiting index.html, and you should see that you are still able to access the page offline.

If you edit one of the files (i.e. /demo/js/offliner-fetcher-urls.js.html) and restart the server, clicking the 'Check for updates' button will detect the new version, and allow you to download and activate the update.

The Web App Lifecycle

Enabling an offline experience for your web application requires a few different steps that form the basis for an application lifecycle. This lifecycle consists of three distinct states:

  • Installing: Occurs on a user's first visit to your application. The installation phase prepares your application to be persistent and available for offline interaction. In this stage, you are provided with an offline cache where you can define the resources that must be available in order to provide an offline experience.

  • Serving: Occurs on any subsequent usage or interaction with your web application. All of the resources for offlining have already been cached and are fetched each time a user returns to the app.

  • Updating: Occurs when the developer iterates on the application and wants to push an updated version to users. The process for this stage occurs entails several steps:

    1. Check for an update - determine the latest version and see if an update is needed
    2. Download the update - populate a new cache to replace the current resources
    3. Activate the update - replace the current cache with the new cache populated in the download step

More information on how to implement this lifecycle with offliner is available below in the Getting Started section.

Getting Started

Registering the worker

The only thing you need in your web application code (apart of writing the worker, of course) is to add the offliner-client.js script:

<script src="dist/offliner-client.js"></script>

Nothing happens yet. The script exports a global object off to communicate with the worker. Use install() to register the worker.

<script src="dist/offliner-client.js"></script>
<script>
  off.install();
</script> 

Calling off.install() expects a worker called offliner-worker.js at the root of your server. If this is not the case use data-root and data-worker to change the base directory where your worker is and the name of your worker. Remember the worker will be registerd with data-root as scope so it will control all the resources under this path.

<script src="dist/offliner-setup.js" data-root="demo" data-worker="worker.js"></script>
<script>
  off.install();
</script> 

Writing the worker

When using offliner you still need to write the worker. The worker will configure offliner by using pseudo-declarative syntax.

Edit a file such as offliner-worker.js. Now create an offliner instance:

importScripts('dist/offliner.min.js');
// import here the plug-ins for offliner
 
var offliner = new off.Offliner();

Implementing the application lifecycle

Installing

To configure the installation, you use the prefetch API:

offliner.prefetch
  .use(/* ... */) // you will find fetchers in the off.fetchers collection
  .resources([/* ... */]);

Prefetch happens only once in your application lifecycle, when the worker is installed for the first time. Prefetch process will populate an offline cache for serving files.

Serving

How the web resources are served is configurable by using the fetch API:

offliner.fetch
  .use(/* ... */) // you will find sources in the off.sources collection
  .use(/* ... */)
  .orFail();

Fetching is something that happens every time the web requires a resource.

Updating

From time to time you will need to update your application. The update process is split into three parts:

  1. Checking if an update is needed
  2. Downloading the update
  3. Activating the update

An update will check the latest available version of your application against the currently installed version. If it is determined that an update is needed, offliner will evolve the current cache to create an updated version. It's important to note that after an update, the offline cache remains the same. This is to ensure that we are not serving different versions of mixed files without your consent.

After downloading an update, the activationPending event is triggered in the client. You can listen for this event to ask offliner to activate the new version. Commonly, after a successful activation, the web application reloads.

<script src="dist/offliner-setup.js" data-root="demo" data-worker="worker.js"></script>
<script>
  off.install();
  off.on('activationPending', function () {
    off.activate().then(function () { window.location = window.location; });
  });
</script> 

You can provide your own implementation for the update process by using the update API:

offliner.update
  .use(/* ... */) // you will find update strategies in the off.updaters collection

You have a complete and running worker inside the /demo folder with examples of fetchers, sources and an update strategy inside /demo/js.

Additional ways to use Offliner

Running multiple instances of offliner

If you need more than one offliner instance or maybe you're trying different projects, all under localhost, you can pass a unique string to the constructor to avoid having the different workers interfere with eachother.

importScripts('dist/offliner.min.js');
var awesomeapp = new off.Offliner('myawesomeapp.com');
var terrificapp = new off.Offliner('myterrificapp.com');

Using offliner as serviceworkerware middleware (experimental)

serviceworkerware is an API to write your own wervice worker in a declarative fashion. It allows you to control the worker responses for any method, and does not force you to use an offline cache. It is designed to be extendable in the same fashion as the express framework in node. serviceworkerware is still being frequently iterated on, so compatibility cannot always be guaranteed at the moment.

offliner can be plugged in as an specific middleware for controlling offline availability and the update cycle.

For example, in the worker, you might write something like:

importScripts('lib/sww.js');
importScripts('dist/offliner.js');
 
var worker = new self.ServiceWorkerWare();
/* now configure worker */
 
var offliner = new self.off.Offliner();
/* now configure offliner */
 
// And finally connect both. Don't call offliner.standalone() after calling
// offliner.asMiddleware() or it will throw an exception.
worker.use(offliner.asMiddleware());

In your client code, instead of calling off.install(), call off.connect() to avoid registering the worker again.

Documentation

Read the complete (private and public interfaces) documentation online.

Credits

The refactor of the API was inspired by serviceworkerware. We are providing a middleware mode as well.

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Install

npm i offliner.js

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Version

1.0.0

License

Apache2

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